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* Revert "Change linux, windows and mac ODE libraries to use the GIMPACT ↵Justin Clark-Casey (justincc)2012-01-201-0/+0
| | | | | | | | collider rather than OPCODE." This reverts commit 4eef6725f4116aa70de729b71d60636a7d0a68f5. Reverting for now since this fails with "terminate called after throwing an instance of 'std::bad_alloc'" on Wright Plaza instances.
* Change linux, windows and mac ODE libraries to use the GIMPACT collider ↵Justin Clark-Casey (justincc)2012-01-171-0/+0
| | | | | | | | | | | rather than OPCODE. As discussed on the opensim-dev mailing list, this is to avoid a demonstrated ODE collider segfault when stress-testing a simulator running more than one region using the bundled pCampbot.exe As before, the ODE revision used is r1755 - only the collider has changed. Tests so far reveal little performance change. However, if noticeable issues do arise, please report on mantis and/or the opensim-dev mailing list. The previous libraries are temporarily in bin/Physics-previous-ode-libs These can be copied back to bin if one wants to compare behaviour with the previous libraries.
* add the executable bit to all bundled DLLs so that these are preserved when ↵Justin Clark-Casey (justincc)2011-04-271-0/+0
| | | | | | using git or untarring releases under cygwin on windows Mono doesn't care if the
* replace ode.dll with one built without asserts turned onjustincc2010-12-151-0/+0
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* Update ode.dll to r1755justincc2010-12-091-0/+0
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* * This updates ODE to the most up-to-date version as of today. 1558Teravus Ovares2008-10-121-0/+0
| | | | | | | | * Mac users, pray to chi11ken to make you a .dylib version * This is semi-tuned and post teravus hack. (Though I didn't apply the terrain pitting fix hack. I'm still deciding if it's necessary as there was a lot of work over the past several months on the heightfield collider. * Please use '--enable-shared --disable-demos --disable-asserts' if you are building your own libode in the configure step. Asserts are pretty much useless for use with .NET * This also updates ODE.NET as, there were some API changes in May that were just added to ODE.NET today.
* * Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares2008-06-201-0/+0
| | | | | | * Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
* * ODE Update! If you roll your own, make sure to download the lib source ↵Teravus Ovares2008-04-221-0/+0
| | | | | | | again from http://opensimulator.org/svn/opensim-libs/trunk * Gracefully handles two asserts that were being pesky.
* * ODE Library hackery.Teravus Ovares2008-04-051-0/+0
| | | | | * You know the drill if you roll your own ODE. (h ttp://opensimulator.org/wiki/PhysicsEngines )
* * Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares2008-04-021-0/+0
| | | | | | | needs to be updated still. * Adding some XMPP stuff that's incomplete.
* * Updating ODE Libraries to release / dNODEBUGTeravus Ovares2008-03-291-0/+0
| | | | | | * If you compile your own libraries, be sure to follow the updated directions on http://opensimulator.org/wiki/PhysicsEngines * The previous libs are now -debug for people who wish to work on the ODELibrary and want the feedback.
* * Made physical prim stable enough for the general population to turn on. ↵Teravus Ovares2008-02-131-0/+0
| | | | | | | | | | (though I still don't recommend it for welcome regions unless object build is off. * Updated the ode.dll for windows with a more reasonable stack space reserve. Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode. * Added internal collision score and am keeping track of 'high usage' prim. * Tweaked collisions some more * Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim). After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however.. non physics things still work, such as logging on to the simulator, etc.
* * Experimental ODE Update to make ODE more stableTeravus Ovares2008-01-301-0/+0
| | | | | * WARNING: This update will break *nix support. Will be restored in the next revision
* * HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares2008-01-131-0/+0
| | | | | | | far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-0/+0
| | | | | | * Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
* New ode.dll from Teravus.MW2007-11-051-0/+0
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* teravus debugging patched ode.dll, windowsdan miller2007-11-051-0/+0
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* ode.dll with dnorm4 exception bypassed (windows)dan miller2007-10-241-0/+0
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* windows: ODE binaries and build patchesdan miller2007-10-191-0/+0
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* fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller2007-10-111-0/+0
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* this ode.dll should fix problems with windows server 2003, and perhaps other ↵dan miller2007-10-061-0/+0
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* *Added libraries to binmingchen2007-06-081-0/+0