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* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-032-0/+0
| | | | | | | | | | | | static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
* BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams2012-12-012-0/+0
| | | | DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
* BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams2012-11-282-0/+0
| | | | SetInterpolationAngularVelocity.
* BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2012-11-252-0/+0
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* BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams2012-11-212-0/+0
| | | | block format changed.
* BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams2012-11-182-0/+0
| | | | BulletSim libraries with code stripped of the obsolete code.
* BulletSim: update the DLLs and SOsRobert Adams2012-11-062-0/+0
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* BulletSim: update the DLLs and SOsRobert Adams2012-11-032-0/+0
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* Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit ↵Justin Clark-Casey (justincc)2012-11-011-0/+0
| | | | | | | | version from libopenmetaverse commit 3731ee4 This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries. However, the reverse is also true. If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
* BulletSim: update binaries with small change that insures that manual ↵Robert Adams2012-10-232-0/+0
| | | | position/rotation setting results in an update event.
* Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams2012-10-192-0/+0
| | | | and fixes problem where BulletSim would crash on startup on 32 bit Linux.
* BulletSim: update the DLLs and SOsRobert Adams2012-10-112-0/+0
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* BulletSim: fix crash on load that showed up on 32bit Linux.Robert Adams2012-10-022-0/+0
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* BulletSim: update SOs and DLLsRobert Adams2012-09-282-0/+0
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* Update libopenjpeg libraries used by libopenmetaverse back up to 1.5, this ↵Justin Clark-Casey (justincc)2012-09-202-0/+0
| | | | time using lkalif's linux libraries built against a much earlier libc (2.7)
* Downgrade libopenjpeg back to 1.3 from 1.5.Justin Clark-Casey (justincc)2012-09-192-0/+0
| | | | | This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc Further investigation pending.
* Update libopenmetaverse components to commit f5cecaajustincc2012-09-184-0/+0
| | | | | | | Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5. DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs. libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit). Please report any issues.
* BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams2012-09-152-0/+0
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* BulletSim: update the DLLs and SOsRobert Adams2012-09-072-0/+0
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* BulletSim: update the SOs and DLLsRobert Adams2012-08-312-0/+0
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* BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵Robert Adams2012-08-212-0/+0
| | | | manifested itself on Linux.
* BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵Robert Adams2012-08-152-0/+0
| | | | around at altitudes less than 25m.
* BulletSim: update DLLs and SOsRobert Adams2012-08-152-0/+0
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* BulletSim: actually update the DLLs and SOsRobert Adams2012-08-102-0/+0
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* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-072-0/+0
| | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2012-08-062-0/+0
| | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
* BulletSim: update DLLs and SOsRobert Adams2012-08-032-0/+0
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* BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-022-0/+0
| | | | trying to find a corrupted memory problem. Update DLL and SO.
* BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2012-07-312-0/+0
| | | | not rebuild the physics mesh. Update the DLLs and SOs to latest version.
* BulletSim: update the DLLs and SOs. This fixes the exception on shutdownRobert Adams2012-07-312-0/+0
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* BulletSim: update BulletSim DLLs and SOsRobert Adams2012-07-252-0/+0
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* BulletSim: update BulletSim.dlls and so'sRobert Adams2012-07-232-0/+0
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* Update BulletSim DLLs and SOsRobert Adams2012-07-201-0/+0
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* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2012-07-202-0/+0
| | | | attempting to fix a mono compile error.
* BulletSim: update the binaries to the current sourcesRobert Adams2012-07-062-0/+0
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* BulletSim: update 64 bit libraries and change Linux configuration to use the ↵Robert Adams2012-03-282-0/+0
| | | | files in the lib32 and lib64 directories as needed.
* BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams2012-03-262-0/+0
| | | | happens when there are more than a few hundred physical objects.
* BulletSim: update BulletSim.dll and libBulletSim.so with latest versionsRobert Adams2012-03-262-0/+0
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* BulletSim: add updated (but not working) BulletSim dllsRobert Adams2012-03-232-0/+0
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* BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams2012-03-232-0/+0
| | | | the new lib32 and lib64 binary directories
* Move libopenjpeg native libraries into lib32 and lib64 as appropriate.Justin Clark-Casey (justincc)2012-02-252-0/+0
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* Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as ↵Justin Clark-Casey (justincc)2012-02-254-0/+0
| | | | appropriate.
* Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | bit one in lib64
* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
* Replace previous windows 64-bit sqlite3.dll with one from ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | | | | | | http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not. This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference. This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
* Replace win 64-bit sqlite3.dll with another version, though I suspect this ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | one won't work either.
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-0/+0
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* Actually add the Windows 64-bit ode.dll file.Justin Clark-Casey (justincc)2012-02-181-0/+0
This might be why it didn't work.