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* BulletSim: restore collision flags when clear collision cache.Robert Adams2013-10-262-0/+0
| | | | | THis fixes the extranious addition of objects to the collision cache which created extra CPU overhead.
* BulletSim: update SOs and DLLs with version that enables compressedRobert Adams2013-10-192-0/+0
| | | | | AABB maps for Bvh meshes. This greatly reduces the memory usage for large meshes and for mesh terrain in particular.
* BulletSim: update DLLs and SOs to disable Bullet's internal profiling.Robert Adams2013-09-122-0/+0
| | | | | This was accidentily left on. This version should make performance better and fix the memory leak.
* BulletSim: update DLLs and SOs with ClearCollisionCache inteface callsRobert Adams2013-09-112-0/+0
| | | | and constraint debugging messages.
* BulletSim: update DLLs and SOs for spring parameters and constraintRobert Adams2013-09-112-0/+0
| | | | debugging dump code.
* BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) ↵Robert Adams2013-09-112-0/+0
| | | | and with BulletSim implementing more of the constraint types and parameter settings.
* BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2013-05-262-0/+0
| | | | | | | | | | | which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable.
* BulletSim: update DLLs and SOs with version containing gImpact code.Robert Adams2013-05-212-0/+0
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* BulletSim: update DLLs and SOs to they have no dependencies on newerRobert Adams2013-04-242-0/+0
| | | | | glibc (2.14) since that is not yet in some Linux distributions. Add unmanaged API calls and code for creating single convex hull shapes.
* BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-092-0/+0
| | | | totally debugged. Updated DLLs and SOs with more debugged HACD library code.
* BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2013-04-012-0/+0
| | | | | mesh to hull conversion calls in place but code not working. Update BulletSim DLLs and SOs for new API and HACD code.
* BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams2013-02-172-0/+0
| | | | | Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-122-0/+0
| | | | | | | | | | | funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
* BulletSim: add parameter to set global contact breaking threshold. Update ↵Robert Adams2013-02-082-0/+0
| | | | DLLs and SOs for setting same.
* BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-051-0/+0
| | | | and, for the moment, default to 'off'.
* BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams2013-02-052-0/+0
| | | | that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-282-0/+0
| | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
* BulletSim: update Bullet with profiling disabled. This seems to fix the ↵Robert Adams2013-01-282-0/+0
| | | | memory leak problem.
* BulletSim: pass up and report the real collision penetration.Robert Adams2013-01-232-0/+0
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* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-112-0/+0
| | | | | | | Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented.
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-062-0/+0
| | | | | Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
* BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-042-0/+0
| | | | | functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
* BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-312-0/+0
| | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-312-0/+0
| | | | Update BulletSim DLLs and SOs with simplier step function interface.
* BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams2012-12-062-0/+0
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* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-032-0/+0
| | | | | | | | | | | | static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
* BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams2012-12-012-0/+0
| | | | DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
* BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams2012-11-282-0/+0
| | | | SetInterpolationAngularVelocity.
* BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2012-11-252-0/+0
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* BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams2012-11-212-0/+0
| | | | block format changed.
* BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams2012-11-182-0/+0
| | | | BulletSim libraries with code stripped of the obsolete code.
* BulletSim: update the DLLs and SOsRobert Adams2012-11-062-0/+0
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* BulletSim: update the DLLs and SOsRobert Adams2012-11-032-0/+0
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* Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit ↵Justin Clark-Casey (justincc)2012-11-011-0/+0
| | | | | | | | version from libopenmetaverse commit 3731ee4 This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries. However, the reverse is also true. If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
* BulletSim: update binaries with small change that insures that manual ↵Robert Adams2012-10-232-0/+0
| | | | position/rotation setting results in an update event.
* Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams2012-10-192-0/+0
| | | | and fixes problem where BulletSim would crash on startup on 32 bit Linux.
* BulletSim: update the DLLs and SOsRobert Adams2012-10-112-0/+0
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* BulletSim: fix crash on load that showed up on 32bit Linux.Robert Adams2012-10-022-0/+0
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* BulletSim: update SOs and DLLsRobert Adams2012-09-282-0/+0
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* Update libopenjpeg libraries used by libopenmetaverse back up to 1.5, this ↵Justin Clark-Casey (justincc)2012-09-202-0/+0
| | | | time using lkalif's linux libraries built against a much earlier libc (2.7)
* Downgrade libopenjpeg back to 1.3 from 1.5.Justin Clark-Casey (justincc)2012-09-192-0/+0
| | | | | This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc Further investigation pending.
* Update libopenmetaverse components to commit f5cecaajustincc2012-09-184-0/+0
| | | | | | | Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5. DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs. libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit). Please report any issues.
* BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams2012-09-152-0/+0
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* BulletSim: update the DLLs and SOsRobert Adams2012-09-072-0/+0
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* BulletSim: update the SOs and DLLsRobert Adams2012-08-312-0/+0
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* BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵Robert Adams2012-08-212-0/+0
| | | | manifested itself on Linux.
* BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵Robert Adams2012-08-152-0/+0
| | | | around at altitudes less than 25m.
* BulletSim: update DLLs and SOsRobert Adams2012-08-152-0/+0
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* BulletSim: actually update the DLLs and SOsRobert Adams2012-08-102-0/+0
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* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-072-0/+0
| | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.