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path: root/bin/lib64/libBulletSim.so (follow)
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* BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2012-11-251-0/+0
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* BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams2012-11-211-0/+0
| | | | block format changed.
* BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams2012-11-181-0/+0
| | | | BulletSim libraries with code stripped of the obsolete code.
* BulletSim: update the DLLs and SOsRobert Adams2012-11-061-0/+0
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* BulletSim: update the DLLs and SOsRobert Adams2012-11-031-0/+0
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* BulletSim: update binaries with small change that insures that manual ↵Robert Adams2012-10-231-0/+0
| | | | position/rotation setting results in an update event.
* Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams2012-10-191-0/+0
| | | | and fixes problem where BulletSim would crash on startup on 32 bit Linux.
* BulletSim: update the DLLs and SOsRobert Adams2012-10-111-0/+0
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* BulletSim: fix crash on load that showed up on 32bit Linux.Robert Adams2012-10-021-0/+0
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* BulletSim: update SOs and DLLsRobert Adams2012-09-281-0/+0
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* BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams2012-09-151-0/+0
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* BulletSim: update the DLLs and SOsRobert Adams2012-09-071-0/+0
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* BulletSim: update the SOs and DLLsRobert Adams2012-08-311-0/+0
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* BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵Robert Adams2012-08-211-0/+0
| | | | manifested itself on Linux.
* BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵Robert Adams2012-08-151-0/+0
| | | | around at altitudes less than 25m.
* BulletSim: update DLLs and SOsRobert Adams2012-08-151-0/+0
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* BulletSim: actually update the DLLs and SOsRobert Adams2012-08-101-0/+0
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* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-0/+0
| | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2012-08-061-0/+0
| | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
* BulletSim: update DLLs and SOsRobert Adams2012-08-031-0/+0
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* BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-021-0/+0
| | | | trying to find a corrupted memory problem. Update DLL and SO.
* BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2012-07-311-0/+0
| | | | not rebuild the physics mesh. Update the DLLs and SOs to latest version.
* BulletSim: update the DLLs and SOs. This fixes the exception on shutdownRobert Adams2012-07-311-0/+0
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* BulletSim: update BulletSim DLLs and SOsRobert Adams2012-07-251-0/+0
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* BulletSim: update BulletSim.dlls and so'sRobert Adams2012-07-231-0/+0
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* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2012-07-201-0/+0
| | | | attempting to fix a mono compile error.
* BulletSim: update the binaries to the current sourcesRobert Adams2012-07-061-0/+0
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* BulletSim: update 64 bit libraries and change Linux configuration to use the ↵Robert Adams2012-03-281-0/+0
| | | | files in the lib32 and lib64 directories as needed.
* BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams2012-03-261-0/+0
| | | | happens when there are more than a few hundred physical objects.
* BulletSim: update BulletSim.dll and libBulletSim.so with latest versionsRobert Adams2012-03-261-0/+0
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* BulletSim: add updated (but not working) BulletSim dllsRobert Adams2012-03-231-0/+0
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* BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams2012-03-231-0/+0
the new lib32 and lib64 binary directories