Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: bring the BulletSim dll's and so's up to date with | Robert Adams | 2015-02-13 | 1 | -0/+0 |
| | | | | the sources in the 'libs' source repository. No functional changes. | ||||
* | BulletSim: update DLLs, SOs, and dylib with latest versions. | Robert Adams | 2015-01-25 | 1 | -0/+0 |
| | | | | The dylib update is a new version that doesn't leak memory. | ||||
* | BulletSim: update BulletSim DLLs and SOs to remove chatty debug log messages. | Robert Adams | 2015-01-04 | 1 | -0/+0 |
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* | BulletSim: update BulletSim DLLs and SOs. | Robert Adams | 2014-11-30 | 1 | -0/+0 |
| | | | | Hopefully fix problem of multiple physical meshes crashing Windows simulators. | ||||
* | BulletSim: Windows and Linux 32 and 64 bit versions of Bullet 2.82 | Robert Adams | 2014-08-18 | 1 | -0/+0 |
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* | BulletSim: restore collision flags when clear collision cache. | Robert Adams | 2013-10-26 | 1 | -0/+0 |
| | | | | | THis fixes the extranious addition of objects to the collision cache which created extra CPU overhead. | ||||
* | BulletSim: update SOs and DLLs with version that enables compressed | Robert Adams | 2013-10-19 | 1 | -0/+0 |
| | | | | | AABB maps for Bvh meshes. This greatly reduces the memory usage for large meshes and for mesh terrain in particular. | ||||
* | BulletSim: update DLLs and SOs to disable Bullet's internal profiling. | Robert Adams | 2013-09-12 | 1 | -0/+0 |
| | | | | | This was accidentily left on. This version should make performance better and fix the memory leak. | ||||
* | BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls | Robert Adams | 2013-09-11 | 1 | -0/+0 |
| | | | | and constraint debugging messages. | ||||
* | BulletSim: update DLLs and SOs for spring parameters and constraint | Robert Adams | 2013-09-11 | 1 | -0/+0 |
| | | | | debugging dump code. | ||||
* | BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) ↵ | Robert Adams | 2013-09-11 | 1 | -0/+0 |
| | | | | and with BulletSim implementing more of the constraint types and parameter settings. | ||||
* | BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs | Robert Adams | 2013-05-26 | 1 | -0/+0 |
| | | | | | | | | | | | which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable. | ||||
* | BulletSim: update DLLs and SOs with version containing gImpact code. | Robert Adams | 2013-05-21 | 1 | -0/+0 |
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* | BulletSim: update DLLs and SOs to they have no dependencies on newer | Robert Adams | 2013-04-24 | 1 | -0/+0 |
| | | | | | glibc (2.14) since that is not yet in some Linux distributions. Add unmanaged API calls and code for creating single convex hull shapes. | ||||
* | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 2013-04-09 | 1 | -0/+0 |
| | | | | totally debugged. Updated DLLs and SOs with more debugged HACD library code. | ||||
* | BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD | Robert Adams | 2013-04-01 | 1 | -0/+0 |
| | | | | | mesh to hull conversion calls in place but code not working. Update BulletSim DLLs and SOs for new API and HACD code. | ||||
* | BulletSim: add calls for creating all the different Bullet constraint types. | Robert Adams | 2013-02-17 | 1 | -0/+0 |
| | | | | | Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet. | ||||
* | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2013-02-12 | 1 | -0/+0 |
| | | | | | | | | | | | funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change). | ||||
* | BulletSim: add parameter to set global contact breaking threshold. Update ↵ | Robert Adams | 2013-02-08 | 1 | -0/+0 |
| | | | | DLLs and SOs for setting same. | ||||
* | BulletSim: rework some parameter setting implementation moving functionality ↵ | Robert Adams | 2013-02-05 | 1 | -0/+0 |
| | | | | that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. | ||||
* | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 2013-01-28 | 1 | -0/+0 |
| | | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure. | ||||
* | BulletSim: update Bullet with profiling disabled. This seems to fix the ↵ | Robert Adams | 2013-01-28 | 1 | -0/+0 |
| | | | | memory leak problem. | ||||
* | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2013-01-23 | 1 | -0/+0 |
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* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -0/+0 |
| | | | | | | | Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented. | ||||
* | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 2013-01-06 | 1 | -0/+0 |
| | | | | | Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup. | ||||
* | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic | Robert Adams | 2013-01-04 | 1 | -0/+0 |
| | | | | | functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff. | ||||
* | BulletSim: eliminate the use of the unmanaged HeightMapInfo structure. | Robert Adams | 2012-12-31 | 1 | -0/+0 |
| | | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures. | ||||
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -0/+0 |
| | | | | Update BulletSim DLLs and SOs with simplier step function interface. | ||||
* | BulletSim: update DLLs and SOs with vehicle collision event check | Robert Adams | 2012-12-06 | 1 | -0/+0 |
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* | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 2012-12-03 | 1 | -0/+0 |
| | | | | | | | | | | | | static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations. | ||||
* | BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵ | Robert Adams | 2012-12-01 | 1 | -0/+0 |
| | | | | DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function. | ||||
* | BulletSim: update DLLs and SOs to remove simulator crash when calling ↵ | Robert Adams | 2012-11-28 | 1 | -0/+0 |
| | | | | SetInterpolationAngularVelocity. | ||||
* | BulletSim: update DLLs and SOs with new collision margin setting function. | Robert Adams | 2012-11-25 | 1 | -0/+0 |
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* | BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵ | Robert Adams | 2012-11-21 | 1 | -0/+0 |
| | | | | block format changed. | ||||
* | BulletSim: remove the obsolete interface to the Bullet code. Update ↵ | Robert Adams | 2012-11-18 | 1 | -0/+0 |
| | | | | BulletSim libraries with code stripped of the obsolete code. | ||||
* | BulletSim: update the DLLs and SOs | Robert Adams | 2012-11-06 | 1 | -0/+0 |
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* | BulletSim: update the DLLs and SOs | Robert Adams | 2012-11-03 | 1 | -0/+0 |
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* | BulletSim: update binaries with small change that insures that manual ↵ | Robert Adams | 2012-10-23 | 1 | -0/+0 |
| | | | | position/rotation setting results in an update event. | ||||
* | Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵ | Robert Adams | 2012-10-19 | 1 | -0/+0 |
| | | | | and fixes problem where BulletSim would crash on startup on 32 bit Linux. | ||||
* | BulletSim: update the DLLs and SOs | Robert Adams | 2012-10-11 | 1 | -0/+0 |
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* | BulletSim: fix crash on load that showed up on 32bit Linux. | Robert Adams | 2012-10-02 | 1 | -0/+0 |
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* | BulletSim: update SOs and DLLs | Robert Adams | 2012-09-28 | 1 | -0/+0 |
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* | BulletSim: update DLLs and SOs and remove some debugging code. | Robert Adams | 2012-09-15 | 1 | -0/+0 |
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* | BulletSim: update the DLLs and SOs | Robert Adams | 2012-09-07 | 1 | -0/+0 |
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* | BulletSim: update the SOs and DLLs | Robert Adams | 2012-08-31 | 1 | -0/+0 |
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* | BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵ | Robert Adams | 2012-08-21 | 1 | -0/+0 |
| | | | | manifested itself on Linux. | ||||
* | BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵ | Robert Adams | 2012-08-15 | 1 | -0/+0 |
| | | | | around at altitudes less than 25m. | ||||
* | BulletSim: update DLLs and SOs | Robert Adams | 2012-08-15 | 1 | -0/+0 |
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* | BulletSim: actually update the DLLs and SOs | Robert Adams | 2012-08-10 | 1 | -0/+0 |
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* | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 2012-08-07 | 1 | -0/+0 |
| | | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. |