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2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams1-0/+0
Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-0/+0
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-06BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams1-0/+0
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-0/+0
static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams1-0/+0
DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
2012-11-28BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams1-0/+0
SetInterpolationAngularVelocity.
2012-11-25BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams1-0/+0
2012-11-21BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams1-0/+0
block format changed.
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams1-0/+0
BulletSim libraries with code stripped of the obsolete code.
2012-11-06BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-11-03BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-10-23BulletSim: update binaries with small change that insures that manual ↵Robert Adams1-0/+0
position/rotation setting results in an update event.
2012-10-19Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams1-0/+0
and fixes problem where BulletSim would crash on startup on 32 bit Linux.
2012-10-11BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-10-02BulletSim: fix crash on load that showed up on 32bit Linux.Robert Adams1-0/+0
2012-09-28BulletSim: update SOs and DLLsRobert Adams1-0/+0
2012-09-15BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams1-0/+0
2012-09-07BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-08-31BulletSim: update the SOs and DLLsRobert Adams1-0/+0
2012-08-21BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵Robert Adams1-0/+0
manifested itself on Linux.
2012-08-15BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵Robert Adams1-0/+0
around at altitudes less than 25m.
2012-08-15BulletSim: update DLLs and SOsRobert Adams1-0/+0
2012-08-10BulletSim: actually update the DLLs and SOsRobert Adams1-0/+0
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-0/+0
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams1-0/+0
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-03BulletSim: update DLLs and SOsRobert Adams1-0/+0
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams1-0/+0
trying to find a corrupted memory problem. Update DLL and SO.
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams1-0/+0
not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31BulletSim: update the DLLs and SOs. This fixes the exception on shutdownRobert Adams1-0/+0
2012-07-25BulletSim: update BulletSim DLLs and SOsRobert Adams1-0/+0
2012-07-23BulletSim: update BulletSim.dlls and so'sRobert Adams1-0/+0
2012-07-20Update BulletSim DLLs and SOsRobert Adams1-0/+0
2012-07-20BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams1-0/+0
attempting to fix a mono compile error.
2012-07-06BulletSim: update the binaries to the current sourcesRobert Adams1-0/+0
2012-03-28BulletSim: update 64 bit libraries and change Linux configuration to use the ↵Robert Adams1-0/+0
files in the lib32 and lib64 directories as needed.
2012-03-26BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams1-0/+0
happens when there are more than a few hundred physical objects.
2012-03-26BulletSim: update BulletSim.dll and libBulletSim.so with latest versionsRobert Adams1-0/+0
2012-03-23BulletSim: add updated (but not working) BulletSim dllsRobert Adams1-0/+0
2012-03-23BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams1-0/+0
the new lib32 and lib64 binary directories
2012-03-21BulletSim: add updated (but not working) BulletSim dllsRobert Adams1-0/+0
2012-03-21BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams1-0/+0
the new lib32 and lib64 binary directories
2012-02-21Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 ↵Justin Clark-Casey (justincc)1-0/+0
bit one in lib64
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+0
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
2012-01-25Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams1-0/+0
opensim-libs). Change BSScene to use new interface.
2011-08-30BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.Robert Adams1-0/+0
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams1-0/+0
to hulls for physical objects.
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-0/+0
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams1-0/+0
value tuning
2011-07-25BulletSim: Update dllsRobert Adams1-0/+0
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams1-0/+0