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* BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵Robert Adams2012-08-152-0/+0
| | | | around at altitudes less than 25m.
* BulletSim: update DLLs and SOsRobert Adams2012-08-152-0/+0
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* BulletSim: actually update the DLLs and SOsRobert Adams2012-08-102-0/+0
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* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-072-0/+0
| | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2012-08-062-0/+0
| | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
* BulletSim: update DLLs and SOsRobert Adams2012-08-032-0/+0
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* BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-022-0/+0
| | | | trying to find a corrupted memory problem. Update DLL and SO.
* BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2012-07-312-0/+0
| | | | not rebuild the physics mesh. Update the DLLs and SOs to latest version.
* BulletSim: update the DLLs and SOs. This fixes the exception on shutdownRobert Adams2012-07-312-0/+0
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* BulletSim: update BulletSim DLLs and SOsRobert Adams2012-07-252-0/+0
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* BulletSim: update BulletSim.dlls and so'sRobert Adams2012-07-232-0/+0
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* Update BulletSim DLLs and SOsRobert Adams2012-07-201-0/+0
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* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2012-07-202-0/+0
| | | | attempting to fix a mono compile error.
* BulletSim: update the binaries to the current sourcesRobert Adams2012-07-062-0/+0
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* BulletSim: update 64 bit libraries and change Linux configuration to use the ↵Robert Adams2012-03-282-0/+0
| | | | files in the lib32 and lib64 directories as needed.
* BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams2012-03-262-0/+0
| | | | happens when there are more than a few hundred physical objects.
* BulletSim: update BulletSim.dll and libBulletSim.so with latest versionsRobert Adams2012-03-262-0/+0
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* BulletSim: add updated (but not working) BulletSim dllsRobert Adams2012-03-232-0/+0
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* BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams2012-03-232-0/+0
| | | | the new lib32 and lib64 binary directories
* Move libopenjpeg native libraries into lib32 and lib64 as appropriate.Justin Clark-Casey (justincc)2012-02-252-0/+0
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* Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as ↵Justin Clark-Casey (justincc)2012-02-253-0/+1
| | | | appropriate.
* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-0/+0
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* On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)2012-02-181-0/+0
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.