Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: update BulletSim binaries and configuration fixing a crash which ↵ | Robert Adams | 2012-03-26 | 2 | -0/+0 |
| | | | | happens when there are more than a few hundred physical objects. | ||||
* | BulletSim: update BulletSim.dll and libBulletSim.so with latest versions | Robert Adams | 2012-03-26 | 2 | -0/+0 |
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* | BulletSim: add updated (but not working) BulletSim dlls | Robert Adams | 2012-03-23 | 2 | -0/+0 |
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* | BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵ | Robert Adams | 2012-03-23 | 2 | -0/+0 |
| | | | | the new lib32 and lib64 binary directories | ||||
* | Move libopenjpeg native libraries into lib32 and lib64 as appropriate. | Justin Clark-Casey (justincc) | 2012-02-25 | 2 | -0/+0 |
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* | Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as ↵ | Justin Clark-Casey (justincc) | 2012-02-25 | 3 | -0/+1 |
| | | | | appropriate. | ||||
* | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+0 |
| | | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert. | ||||
* | Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+0 |
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* | On Windows automatically load the correct native ODE library depending on ↵ | Justin Clark-Casey (justincc) | 2012-02-18 | 1 | -0/+0 |
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works. |