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2012-03-26BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams2-0/+0
happens when there are more than a few hundred physical objects.
2012-03-26BulletSim: update BulletSim.dll and libBulletSim.so with latest versionsRobert Adams2-0/+0
2012-03-23BulletSim: add updated (but not working) BulletSim dllsRobert Adams2-0/+0
2012-03-23BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams2-0/+0
the new lib32 and lib64 binary directories
2012-03-21BulletSim: add updated (but not working) BulletSim dllsRobert Adams2-0/+0
2012-03-21BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams2-0/+0
the new lib32 and lib64 binary directories
2012-02-25Move libopenjpeg native libraries into lib32 and lib64 as appropriate.Justin Clark-Casey (justincc)2-0/+0
2012-02-25Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as ↵Justin Clark-Casey (justincc)3-0/+1
appropriate.
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+0
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)1-0/+0
2012-02-18On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)1-0/+0
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.