Commit message (Collapse) | Author | Files | Lines | ||
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2012-09-15 | BulletSim: update DLLs and SOs and remove some debugging code. | Robert Adams | 2 | -0/+0 | |
2012-09-07 | BulletSim: update the DLLs and SOs | Robert Adams | 2 | -0/+0 | |
2012-08-31 | BulletSim: update the SOs and DLLs | Robert Adams | 2 | -0/+0 | |
2012-08-21 | BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵ | Robert Adams | 2 | -0/+0 | |
manifested itself on Linux. | |||||
2012-08-15 | BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵ | Robert Adams | 2 | -0/+0 | |
around at altitudes less than 25m. | |||||
2012-08-15 | BulletSim: update DLLs and SOs | Robert Adams | 2 | -0/+0 | |
2012-08-10 | BulletSim: actually update the DLLs and SOs | Robert Adams | 2 | -0/+0 | |
2012-08-07 | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 2 | -0/+0 | |
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. | |||||
2012-08-06 | BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵ | Robert Adams | 2 | -0/+0 | |
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. | |||||
2012-08-03 | BulletSim: update DLLs and SOs | Robert Adams | 2 | -0/+0 | |
2012-08-02 | BulletSim: Debugging log statements added. Reduced size of updata buffer ↵ | Robert Adams | 2 | -0/+0 | |
trying to find a corrupted memory problem. Update DLL and SO. | |||||
2012-07-31 | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵ | Robert Adams | 2 | -0/+0 | |
not rebuild the physics mesh. Update the DLLs and SOs to latest version. | |||||
2012-07-31 | BulletSim: update the DLLs and SOs. This fixes the exception on shutdown | Robert Adams | 2 | -0/+0 | |
2012-07-25 | BulletSim: update BulletSim DLLs and SOs | Robert Adams | 2 | -0/+0 | |
2012-07-23 | BulletSim: update BulletSim.dlls and so's | Robert Adams | 2 | -0/+0 | |
2012-07-20 | Update BulletSim DLLs and SOs | Robert Adams | 1 | -0/+0 | |
2012-07-20 | BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵ | Robert Adams | 2 | -0/+0 | |
attempting to fix a mono compile error. | |||||
2012-07-06 | BulletSim: update the binaries to the current sources | Robert Adams | 2 | -0/+0 | |
2012-03-28 | BulletSim: update 64 bit libraries and change Linux configuration to use the ↵ | Robert Adams | 2 | -0/+0 | |
files in the lib32 and lib64 directories as needed. | |||||
2012-03-26 | BulletSim: update BulletSim binaries and configuration fixing a crash which ↵ | Robert Adams | 2 | -0/+0 | |
happens when there are more than a few hundred physical objects. | |||||
2012-03-26 | BulletSim: update BulletSim.dll and libBulletSim.so with latest versions | Robert Adams | 2 | -0/+0 | |
2012-03-23 | BulletSim: add updated (but not working) BulletSim dlls | Robert Adams | 2 | -0/+0 | |
2012-03-23 | BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵ | Robert Adams | 2 | -0/+0 | |
the new lib32 and lib64 binary directories | |||||
2012-03-21 | BulletSim: add updated (but not working) BulletSim dlls | Robert Adams | 2 | -0/+0 | |
2012-03-21 | BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵ | Robert Adams | 2 | -0/+0 | |
the new lib32 and lib64 binary directories | |||||
2012-02-25 | Move libopenjpeg native libraries into lib32 and lib64 as appropriate. | Justin Clark-Casey (justincc) | 2 | -0/+0 | |
2012-02-25 | Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as ↵ | Justin Clark-Casey (justincc) | 3 | -0/+1 | |
appropriate. | |||||
2012-02-21 | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 1 | -0/+0 | |
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert. | |||||
2012-02-21 | Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. | Justin Clark-Casey (justincc) | 1 | -0/+0 | |
2012-02-18 | On Windows automatically load the correct native ODE library depending on ↵ | Justin Clark-Casey (justincc) | 1 | -0/+0 | |
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works. |