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2013-05-26BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2-0/+0
which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable.
2013-05-21BulletSim: update DLLs and SOs with version containing gImpact code.Robert Adams2-0/+0
2013-04-24BulletSim: version of libBulletSim.so for 32 bit systems that doesn'tRobert Adams1-0/+0
crash on startup. Doesn't yet solve the new glibcxx dependencies.
2013-04-24BulletSim: update DLLs and SOs to they have no dependencies on newerRobert Adams2-0/+0
glibc (2.14) since that is not yet in some Linux distributions. Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-09BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2-0/+0
totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-08BulletSim: Add dylib for BulletSim and add he who figured out building BulletSimRobert Adams1-0/+0
on a Mac to the CONTRIBUTORS file.
2013-04-01BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2-0/+0
mesh to hull conversion calls in place but code not working. Update BulletSim DLLs and SOs for new API and HACD code.
2013-02-17BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams2-0/+0
Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams2-0/+0
funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
2013-02-08BulletSim: add parameter to set global contact breaking threshold. Update ↵Robert Adams2-0/+0
DLLs and SOs for setting same.
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams1-0/+0
and, for the moment, default to 'off'.
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams2-0/+0
that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2-0/+0
on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28BulletSim: update Bullet with profiling disabled. This seems to fix the ↵Robert Adams2-0/+0
memory leak problem.
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams2-0/+0
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2-0/+0
Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented.
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams2-0/+0
Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2-0/+0
functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2-0/+0
Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2-0/+0
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-06BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams2-0/+0
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2-0/+0
static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams2-0/+0
DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
2012-11-28BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams2-0/+0
SetInterpolationAngularVelocity.
2012-11-25BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2-0/+0
2012-11-21BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams2-0/+0
block format changed.
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams2-0/+0
BulletSim libraries with code stripped of the obsolete code.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus5-0/+0
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-06BulletSim: update the DLLs and SOsRobert Adams2-0/+0
2012-11-03BulletSim: update the DLLs and SOsRobert Adams2-0/+0
2012-10-23BulletSim: update binaries with small change that insures that manual ↵Robert Adams2-0/+0
position/rotation setting results in an update event.
2012-10-19Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams2-0/+0
and fixes problem where BulletSim would crash on startup on 32 bit Linux.
2012-10-11BulletSim: update the DLLs and SOsRobert Adams2-0/+0
2012-10-02BulletSim: fix crash on load that showed up on 32bit Linux.Robert Adams2-0/+0
2012-09-28BulletSim: update SOs and DLLsRobert Adams2-0/+0
2012-09-20Update libopenjpeg libraries used by libopenmetaverse back up to 1.5, this ↵Justin Clark-Casey (justincc)1-0/+0
time using lkalif's linux libraries built against a much earlier libc (2.7)
2012-09-19Downgrade libopenjpeg back to 1.3 from 1.5.Justin Clark-Casey (justincc)1-0/+0
This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc Further investigation pending.
2012-09-18Update libopenmetaverse components to commit f5cecaajustincc3-0/+0
Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5. DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs. libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit). Please report any issues.
2012-09-15BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams2-0/+0
2012-09-07BulletSim: update the DLLs and SOsRobert Adams2-0/+0
2012-08-31BulletSim: update the SOs and DLLsRobert Adams2-0/+0
2012-08-21BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵Robert Adams2-0/+0
manifested itself on Linux.
2012-08-15BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵Robert Adams2-0/+0
around at altitudes less than 25m.
2012-08-15BulletSim: update DLLs and SOsRobert Adams2-0/+0
2012-08-10BulletSim: actually update the DLLs and SOsRobert Adams2-0/+0
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2-0/+0
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2-0/+0
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-04 update ode.dll for windows so both 32b and 64b are now version 0.12 (32bUbitUmarov1-0/+0
is just a rebuild)
2012-08-03BulletSim: update DLLs and SOsRobert Adams2-0/+0
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2-0/+0
trying to find a corrupted memory problem. Update DLL and SO.