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* ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-071-0/+0
| | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
* ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-031-0/+0
| | | | football
* update ode.dll ( windows)UbitUmarov2017-07-021-0/+0
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* a few changes to ubOde avatar collisionsUbitUmarov2017-07-011-0/+0
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* update ode.dll (windoes only. need bins for others :( )UbitUmarov2017-06-301-0/+0
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* update ode binaries for windowsUbitUmarov2017-04-211-0/+0
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* update ode binaries for windows; add a minimal velocity for bounceUbitUmarov2017-04-201-0/+0
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* update ODE binaries for windows. Other platforms need to compile from ↵UbitUmarov2017-04-181-0/+0
| | | | opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
* update ode binaries for windowsUbitUmarov2017-04-141-0/+0
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* update ode.dll for windows. Other platforms need fo be compiled from ↵UbitUmarov2017-04-121-0/+0
| | | | opensim-libs repo, folder ODE-OpenSim.0.13.2. This adds OsTerrain, a replacevment for Heightfield that ubOde can use. Its already rotated as needed and has a diferent Sphere collider, rest is still almost identical. Keep previus ode version in case this goes wrong.
* ODE lib change: fix capsule - mesh faces double side collisions. Do double ↵UbitUmarov2015-12-251-0/+0
| | | | side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, let us know
* update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux ↵UbitUmarov2015-10-201-0/+0
| | | | will be updated later if all goes well
* update ode.dll for windows so both 32b and 64b are now version 0.12 (32bUbitUmarov2012-08-041-0/+0
| | | | is just a rebuild)
* changed ODE lib for win32 to version 0.12UbitUmarov2012-07-101-0/+0
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* On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)2012-02-181-0/+0
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.