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* BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams2013-02-171-0/+0
| | | | | Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-0/+0
| | | | | | | | | | | funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
* BulletSim: add parameter to set global contact breaking threshold. Update ↵Robert Adams2013-02-081-0/+0
| | | | DLLs and SOs for setting same.
* BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams2013-02-051-0/+0
| | | | that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-281-0/+0
| | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
* BulletSim: update Bullet with profiling disabled. This seems to fix the ↵Robert Adams2013-01-281-0/+0
| | | | memory leak problem.
* BulletSim: pass up and report the real collision penetration.Robert Adams2013-01-231-0/+0
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* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-0/+0
| | | | | | | Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented.
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-061-0/+0
| | | | | Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
* BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-041-0/+0
| | | | | functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
* BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-311-0/+0
| | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-0/+0
| | | | Update BulletSim DLLs and SOs with simplier step function interface.
* BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams2012-12-061-0/+0
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* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-0/+0
| | | | | | | | | | | | static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
* BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams2012-12-011-0/+0
| | | | DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
* BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams2012-11-281-0/+0
| | | | SetInterpolationAngularVelocity.
* BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2012-11-251-0/+0
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* BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams2012-11-211-0/+0
| | | | block format changed.
* BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams2012-11-181-0/+0
| | | | BulletSim libraries with code stripped of the obsolete code.
* BulletSim: update the DLLs and SOsRobert Adams2012-11-061-0/+0
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* BulletSim: update the DLLs and SOsRobert Adams2012-11-031-0/+0
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* BulletSim: update binaries with small change that insures that manual ↵Robert Adams2012-10-231-0/+0
| | | | position/rotation setting results in an update event.
* Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams2012-10-191-0/+0
| | | | and fixes problem where BulletSim would crash on startup on 32 bit Linux.
* BulletSim: update the DLLs and SOsRobert Adams2012-10-111-0/+0
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* BulletSim: fix crash on load that showed up on 32bit Linux.Robert Adams2012-10-021-0/+0
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* BulletSim: update SOs and DLLsRobert Adams2012-09-281-0/+0
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* BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams2012-09-151-0/+0
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* BulletSim: update the DLLs and SOsRobert Adams2012-09-071-0/+0
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* BulletSim: update the SOs and DLLsRobert Adams2012-08-311-0/+0
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* BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵Robert Adams2012-08-211-0/+0
| | | | manifested itself on Linux.
* BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵Robert Adams2012-08-151-0/+0
| | | | around at altitudes less than 25m.
* BulletSim: update DLLs and SOsRobert Adams2012-08-151-0/+0
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* BulletSim: actually update the DLLs and SOsRobert Adams2012-08-101-0/+0
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* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-0/+0
| | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2012-08-061-0/+0
| | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
* BulletSim: update DLLs and SOsRobert Adams2012-08-031-0/+0
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* BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-021-0/+0
| | | | trying to find a corrupted memory problem. Update DLL and SO.
* BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2012-07-311-0/+0
| | | | not rebuild the physics mesh. Update the DLLs and SOs to latest version.
* BulletSim: update the DLLs and SOs. This fixes the exception on shutdownRobert Adams2012-07-311-0/+0
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* BulletSim: update BulletSim DLLs and SOsRobert Adams2012-07-251-0/+0
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* BulletSim: update BulletSim.dlls and so'sRobert Adams2012-07-231-0/+0
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* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2012-07-201-0/+0
| | | | attempting to fix a mono compile error.
* BulletSim: update the binaries to the current sourcesRobert Adams2012-07-061-0/+0
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* BulletSim: update 64 bit libraries and change Linux configuration to use the ↵Robert Adams2012-03-281-0/+0
| | | | files in the lib32 and lib64 directories as needed.
* BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams2012-03-261-0/+0
| | | | happens when there are more than a few hundred physical objects.
* BulletSim: update BulletSim.dll and libBulletSim.so with latest versionsRobert Adams2012-03-261-0/+0
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* BulletSim: add updated (but not working) BulletSim dllsRobert Adams2012-03-231-0/+0
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* BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams2012-03-231-0/+0
the new lib32 and lib64 binary directories