Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: fix crash on load that showed up on 32bit Linux. | Robert Adams | 2012-10-02 | 1 | -0/+0 |
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* | BulletSim: update SOs and DLLs | Robert Adams | 2012-09-28 | 1 | -0/+0 |
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* | BulletSim: update DLLs and SOs and remove some debugging code. | Robert Adams | 2012-09-15 | 1 | -0/+0 |
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* | BulletSim: update the DLLs and SOs | Robert Adams | 2012-09-07 | 1 | -0/+0 |
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* | BulletSim: update the SOs and DLLs | Robert Adams | 2012-08-31 | 1 | -0/+0 |
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* | BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵ | Robert Adams | 2012-08-21 | 1 | -0/+0 |
| | | | | manifested itself on Linux. | ||||
* | BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵ | Robert Adams | 2012-08-15 | 1 | -0/+0 |
| | | | | around at altitudes less than 25m. | ||||
* | BulletSim: update DLLs and SOs | Robert Adams | 2012-08-15 | 1 | -0/+0 |
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* | BulletSim: actually update the DLLs and SOs | Robert Adams | 2012-08-10 | 1 | -0/+0 |
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* | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 2012-08-07 | 1 | -0/+0 |
| | | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. | ||||
* | BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵ | Robert Adams | 2012-08-06 | 1 | -0/+0 |
| | | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. | ||||
* | BulletSim: update DLLs and SOs | Robert Adams | 2012-08-03 | 1 | -0/+0 |
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* | BulletSim: Debugging log statements added. Reduced size of updata buffer ↵ | Robert Adams | 2012-08-02 | 1 | -0/+0 |
| | | | | trying to find a corrupted memory problem. Update DLL and SO. | ||||
* | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵ | Robert Adams | 2012-07-31 | 1 | -0/+0 |
| | | | | not rebuild the physics mesh. Update the DLLs and SOs to latest version. | ||||
* | BulletSim: update the DLLs and SOs. This fixes the exception on shutdown | Robert Adams | 2012-07-31 | 1 | -0/+0 |
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* | BulletSim: update BulletSim DLLs and SOs | Robert Adams | 2012-07-25 | 1 | -0/+0 |
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* | BulletSim: update BulletSim.dlls and so's | Robert Adams | 2012-07-23 | 1 | -0/+0 |
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* | Update BulletSim DLLs and SOs | Robert Adams | 2012-07-20 | 1 | -0/+0 |
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* | BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵ | Robert Adams | 2012-07-20 | 1 | -0/+0 |
| | | | | attempting to fix a mono compile error. | ||||
* | BulletSim: update the binaries to the current sources | Robert Adams | 2012-07-06 | 1 | -0/+0 |
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* | BulletSim: update 64 bit libraries and change Linux configuration to use the ↵ | Robert Adams | 2012-03-28 | 1 | -0/+0 |
| | | | | files in the lib32 and lib64 directories as needed. | ||||
* | BulletSim: update BulletSim binaries and configuration fixing a crash which ↵ | Robert Adams | 2012-03-26 | 1 | -0/+0 |
| | | | | happens when there are more than a few hundred physical objects. | ||||
* | BulletSim: update BulletSim.dll and libBulletSim.so with latest versions | Robert Adams | 2012-03-26 | 1 | -0/+0 |
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* | BulletSim: add updated (but not working) BulletSim dlls | Robert Adams | 2012-03-23 | 1 | -0/+0 |
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* | BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵ | Robert Adams | 2012-03-23 | 1 | -0/+0 |
| | | | | the new lib32 and lib64 binary directories | ||||
* | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+0 |
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert. |