| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
they use the defaults instead.
Some items had completely wrong permissions - this is easier than correcting them all.
The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
|
|
|
|
|
|
|
|
| |
item xml files - always use PermissionMask.All instead (which was the existing default)."
There actually are uses for this. I will correct the perms instead since some entries appear to be wrong.
This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
|
|
|
|
|
|
| |
files - always use PermissionMask.All instead (which was the existing default).
Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
|
|
|
|
|
|
|
|
|
| |
- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type.
- The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string.
- Replaced several magic numbers by their corresponding enum.
- Fixed the invType for gestures and animations in the library.
This should fix Mantis #3610 and the non-terminating inventory loading
|
|
|
|
|
|
|
| |
Fixing types of gestures and animations.
|
|
|
|
|
|
| |
at IBM for distribution with OpenSim.
|
|
|
|
|
|
|
| |
animation from Mo Hax at IBM. This took us a while to sort out
the conversion path, expection more efficiency in the future.
|
| |
|
|
|