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* Mantis #2728Melanie Thielker2008-12-231-0/+21
| | | | | | | Thank you, Cotytto Bonetto, for the missing animation IDs in avataranimations.xml
* * Apply second patch in http://opensimulator.org/mantis/view.php?id=2561Justin Clarke Casey2008-11-051-114/+114
| | | | | | | * Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect. * Thanks StrawberryFride!
* added IDs for all built-in animationsJeff Ames2007-11-131-11/+114
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* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-0/+1
| | | | | * All thanks to unimplemented packet listing :D
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-0/+2
| | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
* enable typing animation for chat, maybeJeff Ames2007-11-121-0/+1
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* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-311-0/+3
| | | | all three physics plugins.
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+2
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* changed to native line ending encodingSean Dague2007-07-162-13/+13
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* Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa712007-07-092-0/+15