Commit message (Collapse) | Author | Age | Files | Lines | |
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* | added IDs for all built-in animations | Jeff Ames | 2007-11-13 | 1 | -11/+114 |
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* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 1 | -0/+1 |
| | | | | | * All thanks to unimplemented packet listing :D | ||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 1 | -0/+2 |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | ||||
* | enable typing animation for chat, maybe | Jeff Ames | 2007-11-12 | 1 | -0/+1 |
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* | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵ | Charles Krinke | 2007-10-31 | 1 | -0/+3 |
| | | | | all three physics plugins. | ||||
* | Added preliminary support for sitting on prims | Jeff Ames | 2007-10-28 | 1 | -1/+2 |
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* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 2 | -13/+13 |
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* | Re-applied dalien patch (#175) and included bin\data with avataranimations.xml | lbsa71 | 2007-07-09 | 2 | -0/+15 |