aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/config-include (unfollow)
Commit message (Collapse)AuthorFilesLines
2018-03-19Removed trailing whitespaceKevin Cozens8-56/+56
2018-01-04remove some tabs added to config filesUbitUmarov3-4/+4
2018-01-04update configuration files and examples for mutesUbitUmarov3-2/+7
2017-12-11increase sample rate of WaitGetScenePresence()UbitUmarov2-0/+8
2017-10-26Added missing Allow line for osGetSimulatorMemoryKB.Kevin Cozens1-0/+1
2017-10-26Sorted the groups of Allow statements by alphabetical order.Kevin Cozens1-10/+10
2017-09-04Fixed typos in comments in osslEnable.iniKevin Cozens1-2/+2
2017-08-05Remove profile from basic configurationKevin Cozens1-3/+0
2017-07-01 a few changes to ubOde avatar collisionsUbitUmarov1-1/+0
2017-06-30do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov1-2/+2
of course still wrong LPS does not mean api function calls
2017-06-30put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov1-55/+61
even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
2017-06-28put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov1-1/+1
2017-06-26add osGetNPCList()UbitUmarov1-0/+1
2017-06-26take a few more out of level checkUbitUmarov1-31/+30
2017-06-26update osslEnable.ini. functions that have no level check are still listed ↵UbitUmarov1-2/+15
but commented, just to be more visible
2017-06-25add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov1-2/+3
LSL_Float x, LSL_Float y)
2017-06-24add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov1-16/+21
LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
2017-06-24revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov1-1/+1
internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-06-24change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov1-1/+1
2017-06-24osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov1-0/+1
2017-05-31merge LocalNeighbourServicesConnector and RemoteNeighbourServicesConnector ↵UbitUmarov6-6/+6
in single NeighbourServicesOutConnector
2017-04-05 fix osTeleportObject OSFunctionThreatLevel setting on osslEnable.iniUbitUmarov1-1/+1
2017-04-05 give osTeleportObject proper OSFunctionThreatLevel setting on osslEnable.iniUbitUmarov1-0/+1
2017-01-07add the new GOD ossl option to osslEnable.iniUbitUmarov1-1/+2
2017-01-07rename OSSL enable option GOD as ACTIVE_GOD so its use is more clearUbitUmarov1-1/+1
2017-01-07change OSSL enable option GOD to use IsGod, so it means a active god, as my ↵UbitUmarov1-1/+1
original idea
2016-12-30fix typosUbitUmarov1-3/+3
2016-12-29Add a MaxRetries option to the inventory connector.Melanie Thielker1-0/+1
If clustered services are used, another try would go to another server and may succeed.
2016-12-29Add negative caching to flotsam cache. Prevents scripts from hammering the ↵Melanie Thielker1-0/+37
asset server
2016-12-29gc is also a unwanted cache, so use it. With this, memcache with short ↵UbitUmarov1-2/+2
expires is no longer needed
2016-12-25fix typos (thanks you know who)UbitUmarov1-3/+2
2016-12-25FloatSamCache: dont use slideexpire on current libovm expirecache. Change ↵UbitUmarov1-4/+9
example settings to use memory cache with short expire time. ( 20% to 40% mem cache hit rates observed
2016-12-23Add en explanation to osslEnable.ini for GRID_GODMelanie Thielker1-1/+2
2016-12-23replace the (hidden) GRID_GOD by a more usefull GOD so includes all types. ↵UbitUmarov1-0/+1
This needs to be changed to current effective godlevel check (sp.GodLevel) when that is fixed. Automatic god powers need be (optionaly) removed
2016-12-14 correct the new npc entries in osslEnable.iniUbitUmarov1-2/+2
2016-12-14 update osslEnable.iniUbitUmarov1-0/+1
2016-12-14 also reduce check threat level of osNpcSetProfileAbout to Low; update ↵UbitUmarov1-0/+2
osslEnable.ini
2016-11-30 fix the FileCleanupTimer comentUbitUmarov1-1/+1
2016-11-30disable floatSam FileCleanupTimer option on ini.example since it is ↵UbitUmarov1-1/+1
currently a broken resources expensive option. Users should do it by hand when its impact on region is acceptable
2016-08-16 sync osForceAttachToOtherAvatarFromInventory thread level in code and in ↵UbitUmarov1-1/+1
osslEnable.ini mantis: 7997
2016-08-06 fix osGetHealRate thread levelUbitUmarov1-1/+1
2016-07-30remove obsolete config settingUbitUmarov2-30/+0
2016-07-25add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); ↵UbitUmarov1-0/+2
healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested)
2016-07-24 add osSetHealth() value from 1 to 100; (mantis 7973)UbitUmarov1-0/+1
2015-11-12Corrections to ini example files for standalones v2Ai Austin1-8/+6
Remove "currently unused" indicators for some parameters and add missing "DestinationGuide" parameter in [GridServiceInfo] in StandaloneCommon.ini.example as they do work for a standalone. Regularize example URLs for externally provided web page and economy helper information for uniformity. Correct mistake in reference to grid wide DestinationGuide in override capability in OpenSim.ini.example. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-10-18Fixed merge conflictsDiva Canto2-30/+0
Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2015-10-18Clean up of simulation version, the number that rules the compatibility of ↵Diva Canto2-30/+0
teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3.
2015-09-06Deleted access control spec from [LoginService] section of standalone ↵Diva Canto1-17/+0
config. It's in OpenSim.ini now under [AccessControl]. Backwards compatibility preserved.
2015-08-26Restore FlotsamAssetCache as default and pre-enabled asset cache moduleAi Austin1-5/+5
Keep FlotsamAssetCache as default and pre-enabled asset cache module in StandaloneCommon.ini./example to have common behaviour between grids and standalones. Asset cache is needed to better support temporary assets and texture drawing functions.
2015-08-25Still about Ai's patch: it turns out OpenSim doesn't work well without an ↵Diva Canto1-2/+2
asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache.