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* Add textures no longer shipped with newer viewers to OpenSim's standard ↵Justin Clark-Casey (justincc)2010-08-1845-0/+338
| | | | | | | asset library These are appropriately licensed and include plant, tree and miscellaneous textures (face target crosshairs, etc). Many thanks to Nebadon for sourcing and packaging these.
* Added image for hyperlink map tiles.Diva Canto2010-01-252-0/+6
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* * Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman2009-10-012-0/+7
| | | | | * Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
* Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being ↵Diva Canto2009-09-0674-707/+0
| | | | used anywhere.
* Thanks jonc for a new and better cloud image (for classic clouds).Homer Horwitz2009-04-041-0/+0
| | | | | Fixes Mantis #964. Please remember to clear the viewer cache.
* Implement missing LSL TEXTURE_xxx constants including two new textures.idb2009-01-223-0/+14
| | | | | Fixes Mantis #3030
* * Apply http://opensimulator.org/mantis/view.php?id=2913Justin Clarke Casey2009-01-1217-2/+747
| | | | | | | * Add the KanEd scripts to the standard library * Thanks Fly-Man-
* Add the "Blank" texture, too.Homer Horwitz2009-01-052-0/+7
| | | | | | NOTE: I didn't mention that in my last checkin, but you'll have to clear your viewer cache to see the new textures in the library.
* Added viewer's default terrain textures.Homer Horwitz2009-01-055-0/+25
| | | | | This fixes Mantis #2947. Thanks jhurliman
* * minor: Stop startup complaining about a missing MyAssetSet.xml all the ↵Justin Clarke Casey2008-11-281-0/+2
| | | | time by creating a blank file
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-10-2016-0/+0
| | | | | | | missing Gesture .dat files to accompany the previous check-in.
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-10-202-14/+125
| | | | | | | Fixing types of gestures and animations.
* Mantis#1971. Thank you kindly, ChrisDown for a patch that:Charles Krinke2008-08-171-1/+1
| | | | | | | | Reverts the deletion of the entry for "My Site Library" in bin/assets/AssetSets.xml and replace with with "Open Textures Library" pointing to "OpenTexturesLibrary/3DDCInventoryItems.xml"/.
* Mantis#1971. Thank you kindly, BlueWall for a patch that:Charles Krinke2008-08-161-3/+3
| | | | | | The included patch enable handling for PRIM_FULLBRIGHT in llSetPrimitiveParams().
* Fixed the missing reference to a texture in TexturesAssetSet.xml , reported ↵MW2008-07-291-0/+8
| | | | | | | in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed. I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
* remove void keyword for osWeatherMap.lsl. Update asset and inventorySean Dague2008-07-282-4/+4
| | | | | | | uuids so that these new versions will show up in systems where they were before.
* * Try new ruth avatar settings correction suggested by jenni in ↵Justin Clarke Casey2008-07-181-1/+1
| | | | | | | | http://opensimulator.org/mantis/view.php?id=1769 * Thanks jenni
* Make scripts LSL compliant.Mike Mazur2008-07-183-80/+81
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* * elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey2008-07-028-152/+0
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* Update svn properties.Jeff Ames2008-06-231-74/+74
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* content fridays. A whole bunch of new stock animations from Mo HaxSean Dague2008-06-2012-1/+90
| | | | | | at IBM for distribution with OpenSim.
* Mantis#1566. Thank you kindly for a number ofCharles Krinke2008-06-1921-1/+189
| | | | | sounds for the OpenSim library.
* typo in xmlSean Dague2008-06-181-3/+3
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* commit justin's grafitti board to the base OpenSim scriptSean Dague2008-06-182-0/+82
| | | | | | library.
* contribute weather map cycling script using osDynamicTextures.Sean Dague2008-06-182-0/+50
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* prune all the empty script directories. ContributeSean Dague2008-06-182-0/+54
| | | | | | my text board script to be part of the stock scripts.
* the first pass at Asset Fridays. Contribution of a handshakeSean Dague2008-06-133-4/+10
| | | | | | | animation from Mo Hax at IBM. This took us a while to sort out the conversion path, expection more efficiency in the future.
* rename to index.xml just to make this more consistantSean Dague2008-06-131-0/+0
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* * Applied patch #681 from tyrelbsa712008-03-073-0/+0
| | | | | | * This fixes three broken default assets Thanks, tyre!
* Rewrote svn properties handling script in python. Added more file types.Jeff Ames2008-01-2634-1392/+1392
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* Changed URL in example to avoid RIAA issues.alondria2008-01-121-1/+1
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* Minor spelling change on NotecardsAssetSet.xml. The example notecard should ↵Justin Clarke Casey2008-01-101-0/+0
| | | | now load up properly
* Set svn:eol-style.Jeff Ames2008-01-0915-706/+706
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* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-093-423/+73
| | | | Thanks CharlieO!
* More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee2008-01-0754-0/+1917
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* For CharlieO: new folders created for new asset set stuff. Mantis 313Brian McBee2008-01-0662-0/+40
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* Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2007-12-311-3/+8
| | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
* Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2007-12-292-0/+25
| | | | | | | | change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
* Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey2007-12-2873-0/+0
| | | | extraction of hardcoded asset locations into xml
* Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey2007-12-281-0/+478
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* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-285-0/+0
| | | | | | | | | * This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
* Fixed that we weren't actually loading in some of the Library assets. Thanks ↵Brian McBee2007-12-215-0/+0
| | | | Sakai!
* Extended svn:eol-style to check some other file types.Jeff Ames2007-12-201-120/+120
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* Whoops! Missing cloud texture.Brian McBee2007-11-141-0/+0
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* Better moon with new improved alpha-channel action!Brian McBee2007-11-111-0/+0
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* moonBrian McBee2007-11-111-0/+0
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* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-274-0/+309
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* update url in default welcome noteSean Dague2007-09-141-2/+2
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* Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee2007-08-2548-0/+37
| | | | WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-277-3/+133
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.