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2008-07-29Fixed the missing reference to a texture in TexturesAssetSet.xml , reported ↵MW1-0/+8
in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed. I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
2008-07-28remove void keyword for osWeatherMap.lsl. Update asset and inventorySean Dague2-4/+4
uuids so that these new versions will show up in systems where they were before.
2008-07-18* Try new ruth avatar settings correction suggested by jenni in ↵Justin Clarke Casey1-1/+1
http://opensimulator.org/mantis/view.php?id=1769 * Thanks jenni
2008-07-18Make scripts LSL compliant.Mike Mazur3-80/+81
2008-07-02* elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey8-152/+0
2008-06-23Update svn properties.Jeff Ames1-74/+74
2008-06-20content fridays. A whole bunch of new stock animations from Mo HaxSean Dague12-1/+90
at IBM for distribution with OpenSim.
2008-06-19Mantis#1566. Thank you kindly for a number ofCharles Krinke21-1/+189
sounds for the OpenSim library.
2008-06-18typo in xmlSean Dague1-3/+3
2008-06-18commit justin's grafitti board to the base OpenSim scriptSean Dague2-0/+82
library.
2008-06-18contribute weather map cycling script using osDynamicTextures.Sean Dague2-0/+50
2008-06-18prune all the empty script directories. ContributeSean Dague2-0/+54
my text board script to be part of the stock scripts.
2008-06-13the first pass at Asset Fridays. Contribution of a handshakeSean Dague3-4/+10
animation from Mo Hax at IBM. This took us a while to sort out the conversion path, expection more efficiency in the future.
2008-06-13rename to index.xml just to make this more consistantSean Dague1-0/+0
2008-03-07* Applied patch #681 from tyrelbsa713-0/+0
* This fixes three broken default assets Thanks, tyre!
2008-01-26Rewrote svn properties handling script in python. Added more file types.Jeff Ames34-1392/+1392
2008-01-12Changed URL in example to avoid RIAA issues.alondria1-1/+1
2008-01-10Minor spelling change on NotecardsAssetSet.xml. The example notecard should ↵Justin Clarke Casey1-0/+0
now load up properly
2008-01-09Set svn:eol-style.Jeff Ames15-706/+706
2008-01-09Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee3-423/+73
Thanks CharlieO!
2008-01-07More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee54-0/+1917
2008-01-06For CharlieO: new folders created for new asset set stuff. Mantis 313Brian McBee62-0/+40
2007-12-31Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey1-3/+8
the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
2007-12-29Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2-0/+25
change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
2007-12-28Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey73-0/+0
extraction of hardcoded asset locations into xml
2007-12-28Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey1-0/+478
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares5-0/+0
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-21Fixed that we weren't actually loading in some of the Library assets. Thanks ↵Brian McBee5-0/+0
Sakai!
2007-12-20Extended svn:eol-style to check some other file types.Jeff Ames1-120/+120
2007-11-14Whoops! Missing cloud texture.Brian McBee1-0/+0
2007-11-11Better moon with new improved alpha-channel action!Brian McBee1-0/+0
2007-11-11moonBrian McBee1-0/+0
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa714-0/+309
2007-09-14update url in default welcome noteSean Dague1-2/+2
2007-08-25Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee48-0/+37
WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW7-3/+133
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-26More work on inventory and opensim library.MW2-0/+61
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-25Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW1-8/+8
into asset format and add that.
2007-07-16* In ur trunk adding ur assets.Adam Frisby1-0/+0
2007-07-16* Slider settings for default "Newruth".Adam Frisby1-0/+120
2007-07-16* Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the ↵Adam Frisby5-0/+0
default yet, needs some code from Zircon ported to Sugilite first)
2007-07-11* Wiping trunk in prep for SugiliteAdam Frisby9-105/+0
2007-06-28should now work.MW9-0/+105
2007-06-17Very Preliminary local teleporting added (currently only can teleport ↵MW9-0/+105
within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-05-13Changed to slightly better textures for the map: a blue one for the sea and ↵MW1-0/+0
one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
2007-03-28RIP OpenSimRoot. (removed)MW5-0/+0
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-22Moved Assets to assets as a temporary fix for not being able to start in ↵jmalthus3-0/+105
sandbox mode on Linux