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2011-02-03Make UUID 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 reference a full alpha texture.Justin Clark-Casey (justincc)1-0/+9
SL's viewer and some downstream projects assume that this UUID points to a full alpha texture, as per http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 and http://forums.kokuaviewer.org/viewtopic.php?f=8&t=1323 If the request isn't satified, some viewers will continuously make the request.
2010-10-29Rename the new default texture to be consistent with the othersMelanie2-1/+1
2010-10-29Add a default alpha layerMelanie1-0/+0
2010-10-29Add my work on top of cmickeyb'sMelanie1-0/+6
2010-10-29Revert "Preliminary work on appearance layers. No user functionality yet."Melanie1-6/+0
This work conflicts with cmickeyb's more extensive, related work This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f.
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie1-0/+6
2010-08-19These files want to be committed. This time I'm doing it separately from ↵Diva Canto2-327/+327
other commits.
2010-08-19Revert "One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943."Diva Canto2-327/+327
Reverting mostly because of the texture asset files that got committed and cause grief with the 0.7-post-fixes branch. But also because I'm going to go at those mantises in another way. This reverts commit e47608fc62647a28be91dd9caf6e446826fdb54c.
2010-08-18One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943.Diva Canto2-327/+327
(Files .xml and .txt also want to be committed)
2010-08-18Add textures no longer shipped with newer viewers to OpenSim's standard ↵Justin Clark-Casey (justincc)45-0/+338
asset library These are appropriately licensed and include plant, tree and miscellaneous textures (face target crosshairs, etc). Many thanks to Nebadon for sourcing and packaging these.
2010-01-25Added image for hyperlink map tiles.Diva Canto2-0/+6
2009-10-01* Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman2-0/+7
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
2009-09-06Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being ↵Diva Canto74-707/+0
used anywhere.
2009-04-04Thanks jonc for a new and better cloud image (for classic clouds).Homer Horwitz1-0/+0
Fixes Mantis #964. Please remember to clear the viewer cache.
2009-01-22Implement missing LSL TEXTURE_xxx constants including two new textures.idb3-0/+14
Fixes Mantis #3030
2009-01-12* Apply http://opensimulator.org/mantis/view.php?id=2913Justin Clarke Casey17-2/+747
* Add the KanEd scripts to the standard library * Thanks Fly-Man-
2009-01-05Add the "Blank" texture, too.Homer Horwitz2-0/+7
NOTE: I didn't mention that in my last checkin, but you'll have to clear your viewer cache to see the new textures in the library.
2009-01-05Added viewer's default terrain textures.Homer Horwitz5-0/+25
This fixes Mantis #2947. Thanks jhurliman
2008-11-28* minor: Stop startup complaining about a missing MyAssetSet.xml all the ↵Justin Clarke Casey1-0/+2
time by creating a blank file
2008-10-20From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield16-0/+0
missing Gesture .dat files to accompany the previous check-in.
2008-10-20From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2-14/+125
Fixing types of gestures and animations.
2008-08-17Mantis#1971. Thank you kindly, ChrisDown for a patch that:Charles Krinke1-1/+1
Reverts the deletion of the entry for "My Site Library" in bin/assets/AssetSets.xml and replace with with "Open Textures Library" pointing to "OpenTexturesLibrary/3DDCInventoryItems.xml"/.
2008-08-16Mantis#1971. Thank you kindly, BlueWall for a patch that:Charles Krinke1-3/+3
The included patch enable handling for PRIM_FULLBRIGHT in llSetPrimitiveParams().
2008-07-29Fixed the missing reference to a texture in TexturesAssetSet.xml , reported ↵MW1-0/+8
in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed. I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
2008-07-28remove void keyword for osWeatherMap.lsl. Update asset and inventorySean Dague2-4/+4
uuids so that these new versions will show up in systems where they were before.
2008-07-18* Try new ruth avatar settings correction suggested by jenni in ↵Justin Clarke Casey1-1/+1
http://opensimulator.org/mantis/view.php?id=1769 * Thanks jenni
2008-07-18Make scripts LSL compliant.Mike Mazur3-80/+81
2008-07-02* elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey8-152/+0
2008-06-23Update svn properties.Jeff Ames1-74/+74
2008-06-20content fridays. A whole bunch of new stock animations from Mo HaxSean Dague12-1/+90
at IBM for distribution with OpenSim.
2008-06-19Mantis#1566. Thank you kindly for a number ofCharles Krinke21-1/+189
sounds for the OpenSim library.
2008-06-18typo in xmlSean Dague1-3/+3
2008-06-18commit justin's grafitti board to the base OpenSim scriptSean Dague2-0/+82
library.
2008-06-18contribute weather map cycling script using osDynamicTextures.Sean Dague2-0/+50
2008-06-18prune all the empty script directories. ContributeSean Dague2-0/+54
my text board script to be part of the stock scripts.
2008-06-13the first pass at Asset Fridays. Contribution of a handshakeSean Dague3-4/+10
animation from Mo Hax at IBM. This took us a while to sort out the conversion path, expection more efficiency in the future.
2008-06-13rename to index.xml just to make this more consistantSean Dague1-0/+0
2008-03-07* Applied patch #681 from tyrelbsa713-0/+0
* This fixes three broken default assets Thanks, tyre!
2008-01-26Rewrote svn properties handling script in python. Added more file types.Jeff Ames34-1392/+1392
2008-01-12Changed URL in example to avoid RIAA issues.alondria1-1/+1
2008-01-10Minor spelling change on NotecardsAssetSet.xml. The example notecard should ↵Justin Clarke Casey1-0/+0
now load up properly
2008-01-09Set svn:eol-style.Jeff Ames15-706/+706
2008-01-09Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee3-423/+73
Thanks CharlieO!
2008-01-07More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee54-0/+1917
2008-01-06For CharlieO: new folders created for new asset set stuff. Mantis 313Brian McBee62-0/+40
2007-12-31Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey1-3/+8
the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
2007-12-29Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2-0/+25
change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
2007-12-28Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey73-0/+0
extraction of hardcoded asset locations into xml
2007-12-28Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey1-0/+478
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares5-0/+0
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.