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2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel3-0/+18
2011-12-12Get rid of the 'lolcat' library asset.Justin Clark-Casey (justincc)2-6/+0
This was both unused and an invalid jpeg2000 texture from way back in 2008
2011-09-15Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)2-0/+7
entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-02-03Make UUID 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 reference a full alpha texture.Justin Clark-Casey (justincc)1-0/+9
SL's viewer and some downstream projects assume that this UUID points to a full alpha texture, as per http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 and http://forums.kokuaviewer.org/viewtopic.php?f=8&t=1323 If the request isn't satified, some viewers will continuously make the request.
2010-10-29Rename the new default texture to be consistent with the othersMelanie2-1/+1
2010-10-29Add a default alpha layerMelanie1-0/+0
2010-10-29Add my work on top of cmickeyb'sMelanie1-0/+6
2010-10-29Revert "Preliminary work on appearance layers. No user functionality yet."Melanie1-6/+0
This work conflicts with cmickeyb's more extensive, related work This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f.
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie1-0/+6
2010-08-19These files want to be committed. This time I'm doing it separately from ↵Diva Canto2-327/+327
other commits.
2010-08-19Revert "One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943."Diva Canto2-327/+327
Reverting mostly because of the texture asset files that got committed and cause grief with the 0.7-post-fixes branch. But also because I'm going to go at those mantises in another way. This reverts commit e47608fc62647a28be91dd9caf6e446826fdb54c.
2010-08-18One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943.Diva Canto2-327/+327
(Files .xml and .txt also want to be committed)
2010-08-18Add textures no longer shipped with newer viewers to OpenSim's standard ↵Justin Clark-Casey (justincc)45-0/+338
asset library These are appropriately licensed and include plant, tree and miscellaneous textures (face target crosshairs, etc). Many thanks to Nebadon for sourcing and packaging these.
2010-01-25Added image for hyperlink map tiles.Diva Canto2-0/+6
2009-10-01* Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman2-0/+7
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
2009-04-04Thanks jonc for a new and better cloud image (for classic clouds).Homer Horwitz1-0/+0
Fixes Mantis #964. Please remember to clear the viewer cache.
2009-01-22Implement missing LSL TEXTURE_xxx constants including two new textures.idb3-0/+14
Fixes Mantis #3030
2009-01-05Add the "Blank" texture, too.Homer Horwitz2-0/+7
NOTE: I didn't mention that in my last checkin, but you'll have to clear your viewer cache to see the new textures in the library.
2009-01-05Added viewer's default terrain textures.Homer Horwitz5-0/+25
This fixes Mantis #2947. Thanks jhurliman
2008-07-29Fixed the missing reference to a texture in TexturesAssetSet.xml , reported ↵MW1-0/+8
in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed. I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
2008-07-02* elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey1-66/+0
2008-03-07* Applied patch #681 from tyrelbsa713-0/+0
* This fixes three broken default assets Thanks, tyre!
2008-01-09Set svn:eol-style.Jeff Ames3-457/+457
2008-01-07More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee14-0/+421
2008-01-06For CharlieO: new folders created for new asset set stuff. Mantis 313Brian McBee62-0/+40