Commit message (Collapse) | Author | Files | Lines | ||
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2008-07-02 | * elminate now pointless inv type fields from OpenSim library xml | Justin Clarke Casey | 1 | -66/+0 | |
2008-01-09 | Set svn:eol-style. | Jeff Ames | 1 | -416/+416 | |
2008-01-07 | More inventory work for CharlieO. Final patch to make it all work yet to come. | Brian McBee | 1 | -478/+416 | |
2007-12-28 | Migrate opensim default assets up another directory in preparation for ↵ | Justin Clarke Casey | 1 | -0/+0 | |
extraction of hardcoded asset locations into xml | |||||
2007-12-28 | Move OpenSimAssetSet assets file up into assets pending further changes | Justin Clarke Casey | 1 | -0/+0 | |
2007-12-28 | * Patch from Melanie. Thanks Melanie! | Teravus Ovares | 1 | -19/+11 | |
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode. | |||||
2007-12-27 | Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵ | Justin Clarke Casey | 1 | -35/+0 | |
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data. | |||||
2007-12-21 | Make xml filename capitalizations consistent with actual capitalizations | Justin Clarke Casey | 1 | -15/+15 | |
2007-12-21 | Fixed that we weren't actually loading in some of the Library assets. Thanks ↵ | Brian McBee | 1 | -0/+35 | |
Sakai! | |||||
2007-11-18 | first stab at implementation of CopyInventoryItem | Jeff Ames | 1 | -16/+16 | |
2007-11-14 | Another try: Fix moon bleeding over into linden grid. Need to clear your ↵ | Brian McBee | 1 | -1/+8 | |
cache to fix it. | |||||
2007-11-11 | set svn:eol-style | Jeff Ames | 1 | -479/+479 | |
2007-11-11 | moon | Brian McBee | 1 | -0/+7 | |
2007-11-08 | reformatted OpenSimAssetSet.xml (whitespace only) | Jeff Ames | 1 | -426/+414 | |
2007-11-08 | fixed case of name key in OpenSimAssetSet.xml | Jeff Ames | 1 | -19/+19 | |
2007-10-27 | * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though | lbsa71 | 1 | -0/+30 | |
2007-10-26 | Very early first implementation of grid based assets. | Tleiades Hax | 1 | -7/+123 | |
Run this on a major grid, and weep | |||||
2007-09-24 | * Added time dilation property to Scene | Adam Frisby | 1 | -0/+7 | |
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat | |||||
2007-08-27 | Here is your ocean back. You will probably need to delete your ↵ | Brian McBee | 1 | -0/+7 | |
regionassets.yap, and will lose your uploaded assets. | |||||
2007-08-25 | Added texture set for the library. To enable, delete your regionassets.yap. ↵ | Brian McBee | 1 | -0/+308 | |
WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED. | |||||
2007-08-13 | committed a test version of OpenSimAssetSet.xml in last commit, so fixing that. | MW | 1 | -7/+0 | |
2007-08-13 | Added Scene.ConvertLocalIDToFullID() method. | MW | 1 | -0/+14 | |
2007-08-08 | The startup set of assets in the local asset server can now be set from a ↵ | MW | 1 | -0/+9 | |
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). |