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path: root/bin/assets/TexturesAssetSet/TexturesAssetSet.xml (unfollow)
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2008-07-02* elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey1-66/+0
2008-01-09Set svn:eol-style.Jeff Ames1-416/+416
2008-01-07More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee1-478/+416
2007-12-28Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey1-0/+0
extraction of hardcoded asset locations into xml
2007-12-28Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey1-0/+0
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-19/+11
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey1-35/+0
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-21Make xml filename capitalizations consistent with actual capitalizationsJustin Clarke Casey1-15/+15
2007-12-21Fixed that we weren't actually loading in some of the Library assets. Thanks ↵Brian McBee1-0/+35
Sakai!
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-16/+16
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee1-1/+8
cache to fix it.
2007-11-11set svn:eol-styleJeff Ames1-479/+479
2007-11-11moonBrian McBee1-0/+7
2007-11-08reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames1-426/+414
2007-11-08fixed case of name key in OpenSimAssetSet.xmlJeff Ames1-19/+19
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-0/+30
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-7/+123
Run this on a major grid, and weep
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+7
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-08-27Here is your ocean back. You will probably need to delete your ↵Brian McBee1-0/+7
regionassets.yap, and will lose your uploaded assets.
2007-08-25Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee1-0/+308
WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-13committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW1-7/+0
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW1-0/+14
2007-08-08The startup set of assets in the local asset server can now be set from a ↵MW1-0/+9
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).