Commit message (Collapse) | Author | Files | Lines | ||
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2010-10-29 | Rename the new default texture to be consistent with the others | Melanie | 1 | -1/+1 | |
2010-10-29 | Add my work on top of cmickeyb's | Melanie | 1 | -0/+6 | |
2010-10-29 | Revert "Preliminary work on appearance layers. No user functionality yet." | Melanie | 1 | -6/+0 | |
This work conflicts with cmickeyb's more extensive, related work This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f. | |||||
2010-10-29 | Preliminary work on appearance layers. No user functionality yet. | Melanie | 1 | -0/+6 | |
2010-08-19 | These files want to be committed. This time I'm doing it separately from ↵ | Diva Canto | 1 | -307/+307 | |
other commits. | |||||
2010-08-19 | Revert "One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943." | Diva Canto | 1 | -307/+307 | |
Reverting mostly because of the texture asset files that got committed and cause grief with the 0.7-post-fixes branch. But also because I'm going to go at those mantises in another way. This reverts commit e47608fc62647a28be91dd9caf6e446826fdb54c. | |||||
2010-08-18 | One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943. | Diva Canto | 1 | -307/+307 | |
(Files .xml and .txt also want to be committed) | |||||
2010-08-18 | Add textures no longer shipped with newer viewers to OpenSim's standard ↵ | Justin Clark-Casey (justincc) | 1 | -0/+316 | |
asset library These are appropriately licensed and include plant, tree and miscellaneous textures (face target crosshairs, etc). Many thanks to Nebadon for sourcing and packaging these. | |||||
2010-01-25 | Added image for hyperlink map tiles. | Diva Canto | 1 | -0/+6 | |
2009-10-01 | * Rewrote LLImageManager to use a real priority queue and hold minimal state | John Hurliman | 1 | -0/+7 | |
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself) | |||||
2009-01-22 | Implement missing LSL TEXTURE_xxx constants including two new textures. | idb | 1 | -0/+14 | |
Fixes Mantis #3030 | |||||
2009-01-05 | Add the "Blank" texture, too. | Homer Horwitz | 1 | -0/+7 | |
NOTE: I didn't mention that in my last checkin, but you'll have to clear your viewer cache to see the new textures in the library. | |||||
2009-01-05 | Added viewer's default terrain textures. | Homer Horwitz | 1 | -0/+25 | |
This fixes Mantis #2947. Thanks jhurliman | |||||
2008-07-29 | Fixed the missing reference to a texture in TexturesAssetSet.xml , reported ↵ | MW | 1 | -0/+8 | |
in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed. I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system. | |||||
2008-07-02 | * elminate now pointless inv type fields from OpenSim library xml | Justin Clarke Casey | 1 | -66/+0 | |
2008-01-09 | Set svn:eol-style. | Jeff Ames | 1 | -416/+416 | |
2008-01-07 | More inventory work for CharlieO. Final patch to make it all work yet to come. | Brian McBee | 1 | -478/+416 | |
2007-12-28 | Migrate opensim default assets up another directory in preparation for ↵ | Justin Clarke Casey | 1 | -0/+0 | |
extraction of hardcoded asset locations into xml | |||||
2007-12-28 | Move OpenSimAssetSet assets file up into assets pending further changes | Justin Clarke Casey | 1 | -0/+0 | |
2007-12-28 | * Patch from Melanie. Thanks Melanie! | Teravus Ovares | 1 | -19/+11 | |
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode. | |||||
2007-12-27 | Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵ | Justin Clarke Casey | 1 | -35/+0 | |
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data. | |||||
2007-12-21 | Make xml filename capitalizations consistent with actual capitalizations | Justin Clarke Casey | 1 | -15/+15 | |
2007-12-21 | Fixed that we weren't actually loading in some of the Library assets. Thanks ↵ | Brian McBee | 1 | -0/+35 | |
Sakai! | |||||
2007-11-18 | first stab at implementation of CopyInventoryItem | Jeff Ames | 1 | -16/+16 | |
2007-11-14 | Another try: Fix moon bleeding over into linden grid. Need to clear your ↵ | Brian McBee | 1 | -1/+8 | |
cache to fix it. | |||||
2007-11-11 | set svn:eol-style | Jeff Ames | 1 | -479/+479 | |
2007-11-11 | moon | Brian McBee | 1 | -0/+7 | |
2007-11-08 | reformatted OpenSimAssetSet.xml (whitespace only) | Jeff Ames | 1 | -426/+414 | |
2007-11-08 | fixed case of name key in OpenSimAssetSet.xml | Jeff Ames | 1 | -19/+19 | |
2007-10-27 | * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though | lbsa71 | 1 | -0/+30 | |
2007-10-26 | Very early first implementation of grid based assets. | Tleiades Hax | 1 | -7/+123 | |
Run this on a major grid, and weep | |||||
2007-09-24 | * Added time dilation property to Scene | Adam Frisby | 1 | -0/+7 | |
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat | |||||
2007-08-27 | Here is your ocean back. You will probably need to delete your ↵ | Brian McBee | 1 | -0/+7 | |
regionassets.yap, and will lose your uploaded assets. | |||||
2007-08-25 | Added texture set for the library. To enable, delete your regionassets.yap. ↵ | Brian McBee | 1 | -0/+308 | |
WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED. | |||||
2007-08-13 | committed a test version of OpenSimAssetSet.xml in last commit, so fixing that. | MW | 1 | -7/+0 | |
2007-08-13 | Added Scene.ConvertLocalIDToFullID() method. | MW | 1 | -0/+14 | |
2007-08-08 | The startup set of assets in the local asset server can now be set from a ↵ | MW | 1 | -0/+9 | |
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). |