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path: root/bin/assets/TexturesAssetSet/TexturesAssetSet.xml (unfollow)
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2011-02-03Make UUID 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 reference a full alpha texture.Justin Clark-Casey (justincc)1-0/+9
2010-10-29Rename the new default texture to be consistent with the othersMelanie1-1/+1
2010-10-29Add my work on top of cmickeyb'sMelanie1-0/+6
2010-10-29Revert "Preliminary work on appearance layers. No user functionality yet."Melanie1-6/+0
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie1-0/+6
2010-08-19These files want to be committed. This time I'm doing it separately from othe...Diva Canto1-307/+307
2010-08-19Revert "One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943."Diva Canto1-307/+307
2010-08-18One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943.Diva Canto1-307/+307
2010-08-18Add textures no longer shipped with newer viewers to OpenSim's standard asset...Justin Clark-Casey (justincc)1-0/+316
2010-01-25Added image for hyperlink map tiles.Diva Canto1-0/+6
2009-10-01* Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman1-0/+7
2009-01-22Implement missing LSL TEXTURE_xxx constants including two new textures.idb1-0/+14
2009-01-05Add the "Blank" texture, too.Homer Horwitz1-0/+7
2009-01-05Added viewer's default terrain textures.Homer Horwitz1-0/+25
2008-07-29Fixed the missing reference to a texture in TexturesAssetSet.xml , reported i...MW1-0/+8
2008-07-02* elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey1-66/+0
2008-01-09Set svn:eol-style.Jeff Ames1-416/+416
2008-01-07More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee1-478/+416
2007-12-28Migrate opensim default assets up another directory in preparation for extrac...Justin Clarke Casey1-0/+0
2007-12-28Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey1-0/+0
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-19/+11
2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ...Justin Clarke Casey1-35/+0
2007-12-21Make xml filename capitalizations consistent with actual capitalizationsJustin Clarke Casey1-15/+15
2007-12-21Fixed that we weren't actually loading in some of the Library assets. Thanks ...Brian McBee1-0/+35
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-16/+16
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your cach...Brian McBee1-1/+8
2007-11-11set svn:eol-styleJeff Ames1-479/+479
2007-11-11moonBrian McBee1-0/+7
2007-11-08reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames1-426/+414
2007-11-08fixed case of name key in OpenSimAssetSet.xmlJeff Ames1-19/+19
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-0/+30
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-7/+123
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+7
2007-08-27Here is your ocean back. You will probably need to delete your regionassets.y...Brian McBee1-0/+7
2007-08-25Added texture set for the library. To enable, delete your regionassets.yap. W...Brian McBee1-0/+308
2007-08-13committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW1-7/+0
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW1-0/+14
2007-08-08The startup set of assets in the local asset server can now be set from a xml...MW1-0/+9