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2013-06-28Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.Justin Clark-Casey (justincc)1-0/+12
This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer. Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000. Thanks also to Ai Austin for helping this process along. See http://opensimulator.org/mantis/view.php?id=6691 for more details.
2011-12-12Get rid of the 'lolcat' library asset.Justin Clark-Casey (justincc)1-6/+0
This was both unused and an invalid jpeg2000 texture from way back in 2008
2011-09-15Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)1-0/+7
entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-02-03Make UUID 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 reference a full alpha texture.Justin Clark-Casey (justincc)1-0/+9
SL's viewer and some downstream projects assume that this UUID points to a full alpha texture, as per http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 and http://forums.kokuaviewer.org/viewtopic.php?f=8&t=1323 If the request isn't satified, some viewers will continuously make the request.
2010-10-29Rename the new default texture to be consistent with the othersMelanie1-1/+1
2010-10-29Add my work on top of cmickeyb'sMelanie1-0/+6
2010-10-29Revert "Preliminary work on appearance layers. No user functionality yet."Melanie1-6/+0
This work conflicts with cmickeyb's more extensive, related work This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f.
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie1-0/+6
2010-08-19These files want to be committed. This time I'm doing it separately from ↵Diva Canto1-307/+307
other commits.
2010-08-19Revert "One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943."Diva Canto1-307/+307
Reverting mostly because of the texture asset files that got committed and cause grief with the 0.7-post-fixes branch. But also because I'm going to go at those mantises in another way. This reverts commit e47608fc62647a28be91dd9caf6e446826fdb54c.
2010-08-18One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943.Diva Canto1-307/+307
(Files .xml and .txt also want to be committed)
2010-08-18Add textures no longer shipped with newer viewers to OpenSim's standard ↵Justin Clark-Casey (justincc)1-0/+316
asset library These are appropriately licensed and include plant, tree and miscellaneous textures (face target crosshairs, etc). Many thanks to Nebadon for sourcing and packaging these.
2010-01-25Added image for hyperlink map tiles.Diva Canto1-0/+6
2009-10-01* Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman1-0/+7
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
2009-01-22Implement missing LSL TEXTURE_xxx constants including two new textures.idb1-0/+14
Fixes Mantis #3030
2009-01-05Add the "Blank" texture, too.Homer Horwitz1-0/+7
NOTE: I didn't mention that in my last checkin, but you'll have to clear your viewer cache to see the new textures in the library.
2009-01-05Added viewer's default terrain textures.Homer Horwitz1-0/+25
This fixes Mantis #2947. Thanks jhurliman
2008-07-29Fixed the missing reference to a texture in TexturesAssetSet.xml , reported ↵MW1-0/+8
in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed. I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
2008-07-02* elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey1-66/+0
2008-01-09Set svn:eol-style.Jeff Ames1-416/+416
2008-01-07More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee1-478/+416
2007-12-28Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey1-0/+0
extraction of hardcoded asset locations into xml
2007-12-28Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey1-0/+0
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-19/+11
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey1-35/+0
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-21Make xml filename capitalizations consistent with actual capitalizationsJustin Clarke Casey1-15/+15
2007-12-21Fixed that we weren't actually loading in some of the Library assets. Thanks ↵Brian McBee1-0/+35
Sakai!
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-16/+16
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee1-1/+8
cache to fix it.
2007-11-11set svn:eol-styleJeff Ames1-479/+479
2007-11-11moonBrian McBee1-0/+7
2007-11-08reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames1-426/+414
2007-11-08fixed case of name key in OpenSimAssetSet.xmlJeff Ames1-19/+19
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-0/+30
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-7/+123
Run this on a major grid, and weep
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+7
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-08-27Here is your ocean back. You will probably need to delete your ↵Brian McBee1-0/+7
regionassets.yap, and will lose your uploaded assets.
2007-08-25Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee1-0/+308
WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-13committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW1-7/+0
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW1-0/+14
2007-08-08The startup set of assets in the local asset server can now be set from a ↵MW1-0/+9
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).