Commit message (Collapse) | Author | Files | Lines | ||
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2007-12-28 | Migrate opensim default assets up another directory in preparation for ↵ | Justin Clarke Casey | 1 | -0/+0 | |
extraction of hardcoded asset locations into xml | |||||
2007-12-28 | * Patch from Melanie. Thanks Melanie! | Teravus Ovares | 1 | -0/+0 | |
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode. | |||||
2007-12-21 | Fixed that we weren't actually loading in some of the Library assets. Thanks ↵ | Brian McBee | 1 | -0/+0 | |
Sakai! | |||||
2007-07-11 | * Wiping trunk in prep for Sugilite | Adam Frisby | 1 | -0/+0 | |
2007-06-28 | should now work. | MW | 1 | -0/+0 | |
2007-06-17 | Very Preliminary local teleporting added (currently only can teleport ↵ | MW | 1 | -0/+0 | |
within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain. | |||||
2007-03-28 | RIP OpenSimRoot. (removed) | MW | 1 | -0/+0 | |
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch. |