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* Fix base_hair.dat to actually contain the base hair asset rather than base ↵Justin Clark-Casey (justincc)2011-09-161-6/+94
| | | | | | | | eyes by mistake. I must have had it cached last night. This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database). As a bonus, eyes now appear by default too!
* Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)2011-09-155-140/+197
| | | | | | | | | | | | entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
* * elminate now pointless inv type fields from OpenSim library xmlJustin Clarke Casey2008-07-021-7/+0
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* Rewrote svn properties handling script in python. Added more file types.Jeff Ames2008-01-267-529/+529
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* Set svn:eol-style.Jeff Ames2008-01-091-59/+59
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* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-091-3/+3
| | | | Thanks CharlieO!
* More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee2008-01-078-0/+588