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* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey2007-12-271-1/+62
| | | | | | | | | | However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
* set svn:eol-styleJeff Ames2007-11-111-541/+541
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* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-540/+540
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* Fix for permissions on library textures.Brian McBee2007-09-051-176/+176
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* Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee2007-08-251-0/+528
| | | | WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
* The startup set of assets in the local asset server can now be set from a ↵MW2007-08-081-0/+14
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).