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* BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-171-0/+3
| | | | | | level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).
* BulletSim: add physics logging parameters to OpenSimDefaults.ini. Remove ↵Robert Adams2012-08-151-12/+17
| | | | trailing semis from some the of the value definitions.
* BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams2012-08-081-1/+1
| | | | terrain
* Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵Justin Clark-Casey (justincc)2012-08-031-19/+14
| | | | | | DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
* Move previously unadvertised SendPeriodicAppearanceUpdates setting from ↵Justin Clark-Casey (justincc)2012-08-031-1/+8
| | | | | | | | | | [Startup] to [Appearance] config section. Add description and default of false (as before) to OpenSimDefaults.ini If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds. For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent. However, this switch will not help with other appearance failure situations (e.g. failure to bake assets). This setting is experimental but will not have any significant impact on the simulator if turned to true.
* BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-021-1/+1
| | | | trying to find a corrupted memory problem. Update DLL and SO.
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-261-2/+2
| | | | | | and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.
* BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-251-0/+6
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* Implement max_external_urls_per_simulator setting in [LL-Functions] to allow ↵Justin Clark-Casey (justincc)2012-06-161-1/+3
| | | | | | | configuration of how many urls can be set up by llRequestURL() Defaults remains as 100. This setting is per simulator instead of per region due to how the url script module is structured.
* Add the updated OpenSimDefaults.ini for the prior timer_Interval patch.BlueWall2012-06-121-0/+4
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* Add documentation to AllowGodFunctions setting in [LL-Functions]Justin Clark-Casey (justincc)2012-06-091-0/+2
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* Mantis 4597 AgentPaused packet is ignored.Talun2012-06-051-0/+13
| | | | | | The packet was actually being handled but not acted on. This change extends the default timeout for paused clients to 5 minutes and makes both the paused and non-paused timeout periods configurable.
* Add an optional mechanism for physics modules to collect and return ↵Justin Clark-Casey (justincc)2012-05-311-11/+19
| | | | | | | | | | | arbitrary stats. If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule (http://opensimulator.org/wiki/Monitoring_Module) This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings]. This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing. This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds. The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
* Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen2012-05-231-1/+2
| | | | | | | | | | | | | includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Enable FetchInventoryDescendents2 and FetchInventory2 caps by default. This ↵Justin Clark-Casey (justincc)2012-05-191-5/+4
| | | | | | | appears to be required now for LL 3.3.1 to work properly. Without this, LL 3.3.1 continually pushes LLInventoryModelFetchDescendentsResponder::error 499 to its log. This cap will be ignored by older viewers - UDP inventory will work normally.
* Add a configuration switch to turn on/off the use of the trashMic Bowman2012-04-251-0/+7
| | | | | | | | | folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.
* add configuration for jsonstore module, disabled by defaultMic Bowman2012-04-171-0/+6
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* Correct max_listeners_per_region in OpenSimDefaults.ini to ↵Justin Clark-Casey (justincc)2012-04-101-1/+1
| | | | | | | max_listens_per_region Value for this setting in OpenSimDefaults.ini (1000) is same as setting in code (1000) so this should have no effect Thanks to Ovi Chris Rouly for pointing this out.
* User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer2012-03-271-0/+12
| | | | creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
* BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams2012-03-261-1/+2
| | | | happens when there are more than a few hundred physical objects.
* BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams2012-03-231-1/+1
| | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
* BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams2012-03-231-0/+9
| | | | OpenSimDefaults.ini and the code.
* BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-231-1/+2
| | | | buoyancy for flying. Tweek avatar default friction and resititution
* BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-231-1/+1
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* Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini ↵Justin Clark-Casey (justincc)2012-03-231-0/+5
| | | | | | for now. Default remains false.
* Added new simple_build_permissions config to the .ini and .example files.Diva Canto2012-03-221-0/+8
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* Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵Melanie2012-03-221-7/+0
| | | | | | DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
* Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵Diva Canto2012-03-221-0/+7
| | | | Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
* Terrain: added [Terrain] section with an option to load an initial flat ↵Diva Canto2012-03-161-0/+3
| | | | terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
* Fix: Lightshare Module(Windlight)-Region settings are not applicable for ↵PixelTomsen2012-02-141-1/+0
| | | | database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
* Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2012-02-111-0/+5
| | | | | | | If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
* Set UseMeshiesPhysicsMesh = true in [Mesh] by defaultJustin Clark-Casey (justincc)2012-02-071-4/+3
| | | | This means that uploaded meshes will get a physics (collision) mesh if uploaded with that option via a viewer.
* change NonPhysicalPrimMax to NonphysicalPrimMax to make this variablenebadon2012-02-041-1/+1
| | | | | work correctly, it was being ignored because of the case, this effects OpenSim.ini.example and OpenSimDefaults.ini
* Fix:Get embedded objects in notecard ↵PixelTomsen2012-01-291-1/+1
| | | | | | http://opensimulator.org/mantis/view.php?id=2607 Signed-off-by: nebadon <michael@osgrid.org>
* Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2012-01-251-2/+3
| | | | opensim-libs). Change BSScene to use new interface.
* eliminate a few tabs from OpenSimDefaults.iniJustin Clark-Casey (justincc)2012-01-061-10/+10
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* Add disabled Cap_FetchInventory2 = "" reference to [ClientStack.LindenCaps] ↵Justin Clark-Casey (justincc)2012-01-061-3/+4
| | | | in line with all the other ones that are there
* Make it possible to force all prims to be phantom via the collidable_prim ↵Justin Clark-Casey (justincc)2011-12-221-0/+5
| | | | | | | | | boolean setting in the OpenSim.ini config [Startup] section. Naturally, default is true. When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom. This setting is for test purposes. This switch does not affect the collision of avatars with the terrain.
* Implement the FetchInventoryDescendents2 capability using the same code as ↵Justin Clark-Casey (justincc)2011-11-251-4/+7
| | | | | | WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-251-3/+3
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* Turn the [RegionReady] module on by default and login_disable = true while ↵Justin Clark-Casey (justincc)2011-11-181-18/+21
| | | | | | | | scripts are loading. From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading. This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening. If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
* Turn SellEnabled in the [EconomyModule] on by default.Justin Clark-Casey (justincc)2011-11-171-6/+9
| | | | This only provides enough functionality to allow operations for no money (e.g. sell for $0).
* Alter commit 3758306 to allow region name to be substituted within a region ↵Justin Clark-Casey (justincc)2011-11-101-0/+7
| | | | | | | | console prompt This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash) e.g. "Region (\R) " is the current and continuing default prompt This renames custom_prompt in [Startup] to ConsolePrompt
* Remove enableprejump config option and associated code as this is nowMelanie2011-11-051-4/+0
| | | | fully functional and cannot be disabled because that would break timings.
* Change default say distance to 20m from 30m, the same as on the big grid. ↵Justin Clark-Casey (justincc)2011-11-021-2/+2
| | | | | | This is to improve the migration of scripts that expect a 20m say distance. If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
* Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2011-11-011-3/+0
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* Add missing max_listens_per_region to [LL_Functions] config section in ↵Justin Clark-Casey (justincc)2011-10-291-0/+4
| | | | | | OpenSimDefaults.ini + explanation. This setting controls the maximum number of listeners in a region
* Added optional owner classes to existing OSSL agent PermissionsMichelle Argus2011-10-261-0/+7
| | | | | | PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Set enable_adaptive_throttles = true in OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-10-171-1/+1
| | | | | | As discussed in http://lists.berlios.de/pipermail/opensim-dev/2011-October/010599.html and the preceeding thread mails, the aim of this setting is to avoid overloading the viewer UDP connection where the client is failing to ack packets. Please mantis any anomalous viewer connection behaviour which wasn't there before.
* Restore [Startup] physical_prim flag which can stop any prims being subject ↵Justin Clark-Casey (justincc)2011-10-151-1/+2
| | | | | | | to physics This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed. Default for this flag is true as previously.