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* Fixed typosDiva Canto2015-11-121-5/+5
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* configuration options relative to last tow commitsUbitUmarov2015-11-131-0/+18
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* Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I ↵Diva Canto2015-10-211-0/+1
| | | | accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
* Clean up of simulation version, the number that rules the compatibility of ↵Diva Canto2015-10-181-15/+0
| | | | | | | | teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3.
* Clean up viewer-based access control specifications.Diva Canto2015-09-061-0/+8
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* Add LogFile option in OpenSimDefaults.ini. It was omitted accidentallyMelanie Thielker2015-07-261-0/+3
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* Improve configuration description for llCastRay V3.Magnuz Binder2015-06-011-4/+16
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* fix permmission issue on OpenSimDefaults.iniMichael Cerquoni2015-05-221-0/+0
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* Use own mesh cache in llCastRay V3 after throttling.Magnuz Binder2015-05-221-2/+6
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Throttle llCastRay V3.Magnuz Binder2015-05-221-0/+16
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Merging Opensim upstream before generating patchMichael Heilmann2015-05-191-0/+155
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| * Patch llCastRay fully simplified to V3.Magnuz Binder2015-05-121-15/+31
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| * Revert "Patch llCastRay fully-simplified to V2." for further review.Michael Cerquoni2015-05-041-8/+8
| | | | | | | | This reverts commit c96ee68953eb31fc2ad6d1df9b7a4bb19c584e17.
| * Patch llCastRay fully-simplified to V2.Magnuz Binder2015-05-041-8/+8
| | | | | | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
| * add new config parameters for llCastRay to OpenSimDefaults.inidahlia2015-05-041-0/+5
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| * Implement llCastRay fully, simplified.Magnuz Binder2015-05-031-0/+38
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| * Only send parcel layer data around the point of interest. Can be disabledRobert Adams2015-05-031-0/+12
| | | | | | | | | | by setting [LandManagement]LimitParcelLayerUpdateDistance=false New parameters added to OpenSimDefaults for the distance and enablement.
| * Added new [Statistics] config section to go with the previous patch.Diva Canto2015-04-291-0/+4
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| * Implement llGetBoundingBox fully.Magnuz Binder2015-04-201-0/+80
| | | | | | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* | Moved over metrics from previous OpenSim 0.8.0.3 repository (this new ↵Glenn Martin2015-04-211-1/+1
|/ | | | repository is now the master branch from OpenSim).
* Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() ↵Justin Clark-Casey (justincc)2015-03-041-0/+20
| | | | | | | | script functions. This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN. By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
* Replace the tabs that have crept into isolated places in config and config ↵Justin Clark-Casey (justincc)2015-01-211-8/+8
| | | | example files with spaces
* Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto2015-01-091-1/+1
| | | | names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-01-071-0/+11
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| * BulletSim: tweek step parameters and logic to make walking up stepsRobert Adams2015-01-071-0/+11
| | | | | | | | | | | | | | closer to SL. This change should address small floor edges acting like walls, approaching a step at any angle (other than walking backwards) will allow walking up, and reducing the avatar pop-up when going up stairs.
* | Added a different/better way of specifying data services in DataSnapshot -- ↵Diva Canto2015-01-071-4/+3
|/ | | | using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.
* Slight change in the way region module addins handle their configuration. ↵Diva Canto2015-01-021-0/+5
| | | | Rather than opensim grabbing their config file automatically from the addins folder, it's the module's responsibility to read its own config file. This makes it consistent with Robust-bound addins.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-12-301-0/+7
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| * Enable runtime configuration of the minimum rate for adaptiveMic Bowman2014-12-291-0/+7
| | | | | | | | | | | | | | | | throttles. Setting adaptive_throttle_min_bps will change the minimum rate that the adapative throttles will drop to in case of network packet loss. The current rate default rate is 256kbps. The viewer can throttle rates under that amount, but the dynamic adaptation will not.
* | Add support for expansion of key values in nini config files.Diva Canto2014-12-301-1/+2
|/ | | | Add loading of 3rd-party addin inis automatically.
* Add [Startup] JobEngineEnabled setting that allows the job engine to be ↵Justin Clark-Casey (justincc)2014-11-251-0/+4
| | | | disabled for testing purposes if necessary.
* Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether ↵Justin Clark-Casey (justincc)2014-11-251-0/+3
| | | | | | | | | avatars collide. This is true by default. This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene. So there is no provision yet for giving avatars different collision types. This commit replaces the temporary change in commit f3eaa6d8 where avatars would never collide when using BulletSim This is equivalent to the av_av_collisions_off option in ODE.
* small adjustment to commented out scene_throttle_max_bps and ↵Justin Clark-Casey (justincc)2014-11-251-2/+2
| | | | | | client_throttle_max_bps examples in OpenSimDefaults.ini Make them actually reflect 20 mbit and 1.5 mbit respectively
* Change help text for client_throttle_max_bps in OpenSimDefaults.ini to state ↵Justin Clark-Casey (justincc)2014-11-251-1/+1
| | | | | | | | it is in bytes, not bits This is the same as already done for scene_throttle_max_bps Internally, the token buckets are in bytes and the other help text makes it clear that the number is bytes per second (though with the wrong assumption that 1 mbit = 1024 * 1024 bits whereas 1 mbit = 1000 kbits = 1000000 bits)
* Set appearance refresh to false by default.Justin Clark-Casey (justincc)2014-10-021-1/+1
| | | | | | This setting was originally added some time ago to deal with issues where appearance was not received properly by all users. However, it does not scale well with large numbers of agents. Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
* Move expired objects cleaning trigger to the maintenance thread of a region ↵Justin Clark-Casey (justincc)2014-09-271-4/+4
| | | | | | | rather than it's main scene loop. [Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds. Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
* Add persistent command history in consoleJak Daniels2014-09-231-0/+10
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Merge branch 'master' into bullet-2.82Robert Adams2014-09-031-0/+3
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| * Add [EntityTransfer] AllowAvatarCrossing setting to determine whether ↵Justin Clark-Casey (justincc)2014-09-031-0/+3
| | | | | | | | | | | | avatars are allowed to cross regions at all. Defaults to true. For test purposes.
* | Fix typo in OpenSimDefaults.ini commentRobert Adams2014-08-211-1/+1
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* Added RestrictEmail to make llEmail only send to avatars email address if true.Kevin Cozens2014-08-141-0/+5
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* Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in ↵Justin Clark-Casey (justincc)2014-08-141-0/+9
| | | | | | | | | | [InterestManagement] in OpenSim.ini for experimental purposes. If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift). If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero. Defaults are same as before (all packets are sent). Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt. Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
* Reduce default rotation AgentUpdate output sensitivity to a setting that ↵Justin Clark-Casey (justincc)2014-08-081-1/+1
| | | | | | | | | | cuts down UDP traffic without obvious adverse effects on observed avatar rotations. Experimentally, on the Linden Lab grid the avatar can rotate slightly before triggering AvatarUpdates, whereas this is practically impossible in OpenSimulator. These updates allow other avatars to see rotations, though sensitivity is low since other avatars can only be seen in one of 8 body rotations. This commit changes sensitivity from 0.01 to 0.1, which better matches LL and reduces UDP traffic which has a beneficial impact on network and CPU load. This has no impact on rotations in the simulator itself so simulation fidelity is the same as before. To change this setting back for test/other purposes, edit RootRotationUpdateTolerance in the [InterestManagement] section of OpenSim.ini
* Change default max threads if SmartThreadPool is used as the main thread ↵Justin Clark-Casey (justincc)2014-08-081-1/+1
| | | | | | | | | pool from 15 to 300 Running out of such threads under heavy load causes delayed packet processing which can lead to spurious UDP resends and knock on issues. We already massively boost the min/max builtin pool worker and IOCP threads (which even with STP are still used for inbound network requests) without obvious adverse effects. The threads are only instantiated if they are required. This change does not affect other async_call_method options.
* Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and ↵Justin Clark-Casey (justincc)2014-08-061-8/+16
| | | | | | | RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves). Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
* Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.Robert Adams2014-07-201-1/+1
| | | | | | | | This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).
* Change default script stop method to co-op instead of abort.Justin Clark-Casey (justincc)2014-07-161-3/+4
| | | | | | | co-op should be more stable as it doesn't abort threads, which can trigger virtual machine instability This change will be invisible to users as script DLLs are recompiled automatically where necessary, though the change won't take affect until the next simulator restart. This change has no effect on existing script state. If you want to continue using abort, set ScriptStopStrategy = abort in the [XEngine] section of OpenSim.ini
* Update information in OpenSimDefaults to reflect the fact that ↵Justin Clark-Casey (justincc)2014-07-141-6/+6
| | | | ScriptStopStrategy in [XEngine] can now be changed without manually deleting old compiled scripts.
* Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ↵Vegaslon2014-06-271-0/+5
| | | | has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
* Add [Startup]LogShowStatsSeconds=n parameter which controls the intervalRobert Adams2014-06-131-0/+4
| | | | | that simulator statistics is output to the console. Setting to zero turns stats logging off.