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path: root/bin/OpenSimDefaults.ini (follow)
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* coment out optional fields that should be edited and uncomented if neededUbitUmarov2017-05-021-3/+4
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* fix some commentsUbitUmarov2017-05-021-2/+1
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* Remove parcel_owner_is_god option. It is conceptually wrong and withUbitUmarov2017-01-061-4/+0
| | | | limited use. Relevant parcel owners can just be made estate managers with better regions management logic
* Restructure god level and permissionsMelanie Thielker2017-01-061-0/+10
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* remove a odd raycastv3 config optionUbitUmarov2016-12-211-3/+0
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* leave stupid broken permissions aloneUbitUmarov2016-12-181-15/+0
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* allow a creator that is also onwer to change export flag. Add missing ↵UbitUmarov2016-12-171-0/+15
| | | | setting to ini files
* set pbs shape acording to mesh number of (material) facesUbitUmarov2016-12-151-1/+1
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* respective .ini settingsUbitUmarov2016-12-151-0/+4
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* take parcel_owner_is_god option from ini.example since it is not a ↵UbitUmarov2016-11-231-1/+1
| | | | recomended option for general use
* mantis 8055: fix default value of npc optionsUbitUmarov2016-11-121-4/+4
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* reduce diferencs btw OpenSimDefaults.ini and OpenSim.ini.exampleUbitUmarov2016-11-111-19/+50
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* add some configuration options missing in OpenSimDeafults.ini but present ↵UbitUmarov2016-11-081-1/+33
| | | | in OpenSim.ini.example
* fix some coments, thanks Austin TateUbitUmarov2016-11-031-2/+2
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* XEngine: make calls to gc.collect on region startup scripts loading a ↵UbitUmarov2016-11-031-8/+17
| | | | configurable option, since it is very slow operation
* Xengine option AppDomainLoading default option true is causing problems with ↵UbitUmarov2016-10-151-5/+6
| | | | several mono versions. Until a fix is found change the default to false, so this is not a major problem for the less technical skilled users.
* fix comment telling the correct default physics engineUbitUmarov2016-10-011-1/+1
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* remove region combine option (mega region) for config ini filesUbitUmarov2016-08-211-5/+0
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* add cap GroupMemberDataUbitUmarov2016-08-191-0/+1
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* allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""UbitUmarov2016-08-181-1/+1
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* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-0/+4
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* New config var: DisableObjectTransfer. If set to True, objects never cross; ↵Diva Canto2016-07-031-0/+4
| | | | instead they stay in the region, possibly placed outside its borders.
* Mantis #7934 and related: landing points and telehubs for gods. Added a new ↵Diva Canto2016-06-231-0/+5
| | | | configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
* Remove "f" (float) type markers that may have crept in through copypasta.Melanie Thielker2016-04-151-6/+6
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* Implement parameterization of HTTP_BODY_MAXLENGTH maximum as proposed in ↵Jeff Kelley2016-03-141-0/+6
| | | | Mantis 7839.
* change parcel_owner_is_god configuration option from default from true to ↵UbitUmarov2016-01-301-1/+1
| | | | false, leaving only region_owner true by default
* update OpenSimDefaults.iniUbitUmarov2016-01-261-5/+11
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* update the xmlrpcGroups http keep alive option, and comentUbitUmarov2015-12-191-4/+2
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* add the option to not display parcel ban linesUbitUmarov2015-12-161-0/+3
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* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-261-0/+3
| | | | | | prior functionality. Avination code wasn't designed for deep building.
* add LegacySitOffsets option to configuration fileUbitUmarov2015-11-171-0/+7
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* Merge branch 'master' into avinationmerge0.9.0Melanie Thielker2015-11-161-5/+5
|\ | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs
| * Fixed typosDiva Canto2015-11-121-5/+5
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| * configuration options relative to last tow commitsUbitUmarov2015-11-131-0/+18
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| * Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I ↵Diva Canto2015-10-211-0/+1
| | | | | | | | accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
| * Clean up of simulation version, the number that rules the compatibility of ↵Diva Canto2015-10-181-15/+0
| | | | | | | | | | | | | | | | teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3.
* | Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker2015-11-121-1/+9
| | | | | | | | | | | | | | | | SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
* | fix: set Normalized55FPS default to TRUEUbitUmarov2015-11-091-1/+1
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* | replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵UbitUmarov2015-11-091-9/+9
| | | | | | | | simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
* | add StatisticsFPSfactor configuration option (fudge factor) with default of ↵UbitUmarov2015-11-081-13/+31
| | | | | | | | 1.0 (inactive), corresponding to current decision. rename MinFrameTime as FrameTime, change its value and ODE step time. Changed several related coments. (someone may need to translate them to proper english)
* | Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I ↵Diva Canto2015-10-211-0/+1
| | | | | | | | accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
* | we do not have prims with size 2^128...UbitUmarov2015-10-211-6/+5
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* | also on OpenSimDefaults.iniUbitUmarov2015-10-211-15/+5
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* | Fixed merge conflictsDiva Canto2015-10-181-15/+0
| | | | | | | | | | | | | | | | | | | | Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
* | Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-0/+8
|\ \ | |/ | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * Clean up viewer-based access control specifications.Diva Canto2015-09-061-0/+8
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* | bad merge?UbitUmarov2015-09-011-2/+2
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| * Merge branch 'master' into careminsterMelanie2014-01-281-0/+10
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
| * \ Merge branch 'master' into careminsterMelanie2013-11-231-1/+1
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .gitignore OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs prebuild.xml runprebuild.bat
| * \ \ Merge branch 'master' into careminsterMelanie2013-11-031-6/+5
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs