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* BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams2014-04-021-3/+3
| | | | | | | | a capsule. Set the default to be the rectangle shape and adjust the parameters in OpenSimDefaults.ini for the new shape. The rectangle shape will perform better and avatar height can be computed more accurately.
* minor: change misspelling of overriden to overridden in comments within ↵Justin Clark-Casey (justincc)2014-03-261-5/+5
| | | | | | config files Thanks to aiaustin for the spot.
* minor: Remove "js" (Javascript) from list of allowed languages in script ↵Justin Clark-Casey (justincc)2014-03-261-2/+2
| | | | | | | | config since it hasn't been present in OpenSimulator for a very long time (0.6 days) One reason support was removed is that the external DLL that implemented Javascript stopped development. Not sure how well this ever worked in OpenSimulator. Not removing vb for now as this is directly supported by Mono (via vbnc compiler) though I strongly suspect it is also inoperable.
* Allow Mono Plugin Registry setting for RegionsDev Random2014-03-221-0/+6
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Adding a way to disable/enable the in built Dwell ModuleH-H-H2014-03-201-0/+3
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* PhysicalPrimMax to 64m for ini Default files to enable standard size prims ↵Lani Global2014-03-101-1/+1
| | | | | | and mesh to be used with vehicles. Signed-off-by: Robert Adams <misterblue@misterblue.com>
* BulletSim: default physical terrain implementation to heightmap.Robert Adams2014-01-291-2/+2
| | | | | | | | It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions.
* Merge branch 'master' into varregionRobert Adams2014-01-211-0/+10
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| * Adds a configuration option to cannibalize bandwidth from theMic Bowman2014-01-201-0/+10
| | | | | | | | | | | | | | | | udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default.
* | varregion: Update Warp3D to properly handle varregions.Robert Adams2014-01-191-0/+9
|/ | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
* minor: Make PID file examples in OpenSim and Robust config somewhat more ↵Justin Clark-Casey (justincc)2013-11-061-1/+1
| | | | meaningful than just /tmp/my.pid
* As discussed on many previous occasions, switch the default physics engine ↵Justin Clark-Casey (justincc)2013-10-151-6/+5
| | | | | | | | in OpenSimulator from OpenDynamicsEngine to BulletSim. The BulletSim plugin is higher performance and has a better implementation of vehicles amongst other things. Many thanks to Robert Adams for making this possible with the enormous amount of work that he has done on this plugin. If you want to continue using ODE, set physics = OpenDynamicsEngine in the [Startup] section of OpenSim.ini
* minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces)Justin Clark-Casey (justincc)2013-09-271-18/+33
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* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 ↵Justin Clark-Casey (justincc)2013-09-191-1/+9
| | | | | | | | teleport protocol even if SIMULATION/0.2 is available. This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details. Default remains "SIMULATION/0.2" Primarily for http://opensimulator.org/mantis/view.php?id=6755
* minor: replace spaces with tabs for see_into_region settingJustin Clark-Casey (justincc)2013-09-121-2/+2
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* Allow setting the EntityTransfer-max_distance to 0 to override distance ↵BlueWall2013-09-121-2/+5
| | | | checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
* chaning the default max_distance to 16383 as we actually start counting at ↵Michael Cerquoni2013-09-101-2/+2
| | | | zero, thank you dahlia for pointing this out.
* This extends the default max_distance for teleports to 16384, a big thank ↵Michael Cerquoni2013-09-101-2/+2
| | | | you to all of the viewer devs who made this possibe!
* Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.Robert Adams2013-08-081-0/+7
| | | | | Add 'callback' query parameter to managed stats return to return function form of JSON data.
* Move experimental attachments throttling further down the chain so that ↵Justin Clark-Casey (justincc)2013-08-021-2/+2
| | | | multiple attachments changes (e.g. change outfit) are also throttled
* Add experimental "debug attachments throttle <ms>" setting (command line) ↵Justin Clark-Casey (justincc)2013-08-011-0/+7
| | | | | | | | | | and ThrottlePer100PrimsRezzed in [Attachments] in config This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously. It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in. Default is 0 (no throttling). "debug attachments <level>" changes to "debug attachments log <level>" which controls logging. A logging level of 1 will show the throttling performed if applicable. Also adds "debug attachments status" command to show current throttle and debug logging levels.
* Clarification on docs of .ini.examples for Groups (again)Diva Canto2013-07-271-0/+1
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* Clarifications on documentation of Group configsDiva Canto2013-07-271-1/+0
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* Added config var that we all thought was already there: see_into_region. ↵Diva Canto2013-07-241-0/+3
| | | | (Note: different from the defunct see_into_neighboring_sim, which used to control the process from the other end). This enables child agents in neighbors for which the root agent doesn't have permission to be in.
* Improvements to the ServiceThrottleModule: added a category and an itemid to ↵Diva Canto2013-07-161-0/+4
| | | | the interface, so that duplicate requests aren't enqueued more than once.
* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-061-19/+37
| | | | | | Default off, for the moment, until more testing. Add separate thread and center-of-mass flags to OpenSimDefaults.ini. Clean up comments in OpenSimDefaults.ini.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-05-301-0/+13
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| * UserProfilesBlueWall2013-05-301-0/+13
| | | | | | | | UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
* | BulletSim: remove unuseful BulletSim parameters from OpenSimDefaults.ini andRobert Adams2013-05-301-32/+25
|/ | | | replace with things someone might actually want to tune (avatar height, ...).
* Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-081-0/+3
| | | | | | | | | | | | packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).
* Delete "" entry for AvatarPicker cap.Diva Canto2013-05-071-1/+0
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* Added AvatarPickerSearch capability handler.Diva Canto2013-05-071-0/+4
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* Add more notes to async_call_method relating to UnsafeQueueUserWorkItemJustin Clark-Casey (justincc)2013-04-091-0/+5
| | | | | UnsafeQueueUserWorkItem is so called because it allows the calling code to escalate its security privileges. However, since we must already trust this code anyway in OpenSimulator this is not an issue.
* Add DisableInterRegionTeleportCancellation option in [EntityTransfer] ↵Justin Clark-Casey (justincc)2013-03-121-0/+5
| | | | | | | | | section of OpenSim.ini. False by default. This option allows the simulator to specify that the cancel button on inter-region teleports should never appear. This exists because sometimes cancellation will result in a stuck avatar requiring relog. It may be hard to prevent this due to the protocol design (the LL grid has the same issue) In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely.
* Added existance and default value for [XEngine]MinTimerInterval to ↵Robert Adams2013-03-021-0/+4
| | | | OpenSimDefaults.ini
* Moved permissions config vars out of [Startup] into [Permissions]. Backwards ↵Diva Canto2013-03-011-48/+49
| | | | compatible ([Startup] still being looked up), but please update your configs sometime soon.
* Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)2013-02-251-26/+24
| | | | | | | Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
* Adds size limits to JsonStore. Adds a separate configurationMic Bowman2013-02-081-0/+4
| | | | variable to enable binding to dynamic attributes.
* BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-14/+2
| | | | | | | | | invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
* Remove [XMLRPC] section I added by accident to the top of ↵Justin Clark-Casey (justincc)2013-02-041-15/+0
| | | | OpenSimDefaults.ini in previous commit 95883282
* Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵Justin Clark-Casey (justincc)2013-02-021-0/+14
| | | | tile has been set. Do more informative warn instead.
* Merge branch 'master' into coopterminationJustin Clark-Casey (justincc)2013-01-241-0/+25
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| * This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵teravus2013-01-201-0/+14
| | | | | | | | BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
| * IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in ↵PixelTomsen2013-01-191-0/+11
| | | | | | | | | | | | | | | | OpenSimDefaults.ini / section [IRC] http://opensimulator.org/mantis/view.php?id=6470 idea: https://github.com/ssm2017/IrcBridgeAlert
* | Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini ↵Justin Clark-Casey (justincc)2013-01-231-6/+14
|/ | | | | | | | | | | and OpenSim.ini.example. Default remains abort. This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) co-op should be more stable but this option is experimental. If moving from co-op to abort, existing script DLLs will need to be recompiled. This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
* BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-8/+0
| | | | | and enable friction computation caching. Remove dangerous BulletSim settings from OpenSimDefaults.ini.
* BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams2012-12-281-2/+2
| | | | used by the code.
* Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)2012-12-131-0/+4
| | | | | | | OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
* BulletSim: update OpenSimDefaults.ini with current default values for ↵Robert Adams2012-11-251-21/+12
| | | | friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
* Enable further client stack packet pooling by default by setting ↵Justin Clark-Casey (justincc)2012-11-231-2/+1
| | | | | | | | | | RecycleBaseUDPPackets = true by default. This reduces base memory churn of every client connection, improving the garbage collection situation. The effect is a significant portion of base load (an avatar standing still on a completely blank island) but will probably still be swallowed up by other memory use on active regions. Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains in case a switch back is needed.