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2019-08-13Make [Region] InternalAddress and ExternalHostName reasonable defaults.onefang1-0/+6
Also AllowAlternatePorts isn't actually in the code anywhere, get rid of it.
2019-07-21Randomise the spawn points by default.onefang1-1/+1
Seems it works after all.
2019-07-19Switch to using the internal offline message URL by default.onefang1-1/+2
2019-07-04Comment++ about the DebuggerSafe config option.onefang1-0/+1
2019-06-29Comment++.onefang1-1/+1
2019-05-28Add [Region] .ini block.onefang1-1/+1
For including actual region definition in the normal .ini stack. Same as the usual Region.ini format, except we add a RegionName parameter.
2019-05-19Major clean up of .ini files.onefang1-372/+745
Sorry about the lack of details.
2016-12-09Various little clean ups.David Walter Seikel1-7/+7
2016-11-28Scripts run much faster now, there might be more events flying around.David Walter Seikel1-1/+1
2016-11-28Try to avoid avatars sinking through terrain.David Walter Seikel1-8/+9
2016-11-28Twiddle avatar baking settings.David Walter Seikel1-3/+2
2016-11-27White space and typo clean ups.David Walter Seikel1-1/+1
2016-11-07Adjust basic .ini files. See below for details.David Walter Seikel1-263/+343
Move more into defaults. Arrange them into the same sort order. Make some things more sane. Space cleanups. Misc cleanups.
2016-11-07Remove silly rezzing distance limits. They just make scripters work around ↵David Walter Seikel1-3/+0
them.
2016-11-05Sleep is for the weak. No wonder the standard script engines are so slow.David Walter Seikel1-3/+0
2016-11-04Attempt to move everything writable, and the configs, out of the bin directory.David Walter Seikel1-1/+1
Log configs are still in the bin directory.
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-183/+639
2013-03-14Add IG specific config.David Walter Seikel1-1/+1
2013-02-23No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel1-4/+0
viewer, which is half done.
2012-12-28BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams1-2/+2
used by the code.
2012-12-13Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)1-0/+4
OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-11-25BulletSim: update OpenSimDefaults.ini with current default values for ↵Robert Adams1-21/+12
friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
2012-11-23Enable further client stack packet pooling by default by setting ↵Justin Clark-Casey (justincc)1-2/+1
RecycleBaseUDPPackets = true by default. This reduces base memory churn of every client connection, improving the garbage collection situation. The effect is a significant portion of base load (an avatar standing still on a completely blank island) but will probably still be swallowed up by other memory use on active regions. Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains in case a switch back is needed.
2012-11-23Add AllowRegionRestartFromClient setting to [EstateManagement] section of ↵Justin Clark-Casey (justincc)1-0/+6
OpenSim.ini. Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate. One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules, though these should be fixed as soon as practicable. Default is true, as has been the case historically.
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-1/+2
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
2012-11-19Expose configuration options for the XmlRpcGridRouterBlueWall1-14/+0
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
2012-11-11remove entry OpenGridProtocol in OpenSimDefaults.ini - module was deletedPixelTomsen1-10/+0
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto1-3/+0
2012-10-29refactoring to use assembly:classname style of configurationSignpostMarv1-2/+2
2012-10-29Renaming module back to SoundModule as the hypothetical plan was to make ↵SignpostMarv1-3/+2
another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
2012-10-29tweaking configuration logic so that the INonSharedRegionModule will load by ↵SignpostMarv1-0/+8
default
2012-10-20Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc ↵Justin Clark-Casey (justincc)1-0/+5
groups. This retrieves and caches information from the PresenceService to only send messages to online users. This is reported to much improve performance for large groups where most users are offline. Cache is 20 seconds to balance requests against users not receiving messages until cache updates. This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service. However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
2012-10-16Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)1-1/+5
UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
2012-10-09av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - ↵teravus1-0/+3
No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
2012-10-09Add config option to plant avatar where they are reducing avatar avatar ↵teravus1-0/+6
'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.
2012-10-04Make the asset retrieval concurrency a config switch. The current valueMic Bowman1-0/+4
of 30 is still hanging badly on some mono versions. The switch defaults to 30 to preserve current behavior.
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-3/+3
Rearrangement and cleanup of shape collection code. Much more readable. Enabling and use of collision filters and masks. Addition of ID to body creation BulletSimAPI calls so always set in shape for collision reporting. Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE which makes volume detect fail.
2012-09-28Comment out unused RestPlugins text in OpenSimDefaults.iniJustin Clark-Casey (justincc)1-24/+25
2012-09-27Removed the bits about the TOSModule. That module doesn't go into core. ↵Diva Canto1-4/+0
WARNING: migration on GridUser withdrawn too, but left the migration number there.
2012-09-27Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)1-0/+4
This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-09-25TOS module. WARNING: migration in GridUser table.Diva Canto1-0/+4
2012-09-20Make ResendAppearanceUpdates = true by default in [Appearance] in ↵Justin Clark-Casey (justincc)1-2/+1
OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-18Fix some inconsistencies in configurartion: NonPhys primsBlueWall1-2/+2
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-12Fix indentation and issues where tabs were used instead of spaces in commit ↵Justin Clark-Casey (justincc)1-3/+3
783ee949
2012-09-09implementing per-region configuration of limits on the number of prims one ↵SignpostMarv1-0/+4
can have in a linkset Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>
2012-09-06If reusing dynamic textures, do not reuse small data length textures that ↵Justin Clark-Casey (justincc)1-0/+7
fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-08-30Make ReuseDynamicTextures an experimental config setting in [Textures]. ↵Justin Clark-Casey (justincc)1-0/+11
Default is false, as before. If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them. This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable). Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry). If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated. CUrrently experimental. Default is false, as before.
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams1-0/+3
level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).
2012-08-15BulletSim: add physics logging parameters to OpenSimDefaults.ini. Remove ↵Robert Adams1-12/+17
trailing semis from some the of the value definitions.
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams1-1/+1
terrain