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2015-01-21Replace the tabs that have crept into isolated places in config and config ↵Justin Clark-Casey (justincc)1-8/+8
example files with spaces
2015-01-09Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto1-1/+1
names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-07Added a different/better way of specifying data services in DataSnapshot -- ↵Diva Canto1-4/+3
using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.
2015-01-07BulletSim: tweek step parameters and logic to make walking up stepsRobert Adams1-0/+11
closer to SL. This change should address small floor edges acting like walls, approaching a step at any angle (other than walking backwards) will allow walking up, and reducing the avatar pop-up when going up stairs.
2015-01-02Slight change in the way region module addins handle their configuration. ↵Diva Canto1-0/+5
Rather than opensim grabbing their config file automatically from the addins folder, it's the module's responsibility to read its own config file. This makes it consistent with Robust-bound addins.
2014-12-30Add support for expansion of key values in nini config files.Diva Canto1-1/+2
Add loading of 3rd-party addin inis automatically.
2014-12-29Enable runtime configuration of the minimum rate for adaptiveMic Bowman1-0/+7
throttles. Setting adaptive_throttle_min_bps will change the minimum rate that the adapative throttles will drop to in case of network packet loss. The current rate default rate is 256kbps. The viewer can throttle rates under that amount, but the dynamic adaptation will not.
2014-11-25Add [Startup] JobEngineEnabled setting that allows the job engine to be ↵Justin Clark-Casey (justincc)1-0/+4
disabled for testing purposes if necessary.
2014-11-25Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether ↵Justin Clark-Casey (justincc)1-0/+3
avatars collide. This is true by default. This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene. So there is no provision yet for giving avatars different collision types. This commit replaces the temporary change in commit f3eaa6d8 where avatars would never collide when using BulletSim This is equivalent to the av_av_collisions_off option in ODE.
2014-11-25small adjustment to commented out scene_throttle_max_bps and ↵Justin Clark-Casey (justincc)1-2/+2
client_throttle_max_bps examples in OpenSimDefaults.ini Make them actually reflect 20 mbit and 1.5 mbit respectively
2014-11-25Change help text for client_throttle_max_bps in OpenSimDefaults.ini to state ↵Justin Clark-Casey (justincc)1-1/+1
it is in bytes, not bits This is the same as already done for scene_throttle_max_bps Internally, the token buckets are in bytes and the other help text makes it clear that the number is bytes per second (though with the wrong assumption that 1 mbit = 1024 * 1024 bits whereas 1 mbit = 1000 kbits = 1000000 bits)
2014-10-02Set appearance refresh to false by default.Justin Clark-Casey (justincc)1-1/+1
This setting was originally added some time ago to deal with issues where appearance was not received properly by all users. However, it does not scale well with large numbers of agents. Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
2014-09-27Move expired objects cleaning trigger to the maintenance thread of a region ↵Justin Clark-Casey (justincc)1-4/+4
rather than it's main scene loop. [Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds. Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
2014-09-23Add persistent command history in consoleJak Daniels1-0/+10
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2014-09-03Add [EntityTransfer] AllowAvatarCrossing setting to determine whether ↵Justin Clark-Casey (justincc)1-0/+3
avatars are allowed to cross regions at all. Defaults to true. For test purposes.
2014-08-21Fix typo in OpenSimDefaults.ini commentRobert Adams1-1/+1
2014-08-14Added RestrictEmail to make llEmail only send to avatars email address if true.Kevin Cozens1-0/+5
2014-08-14Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in ↵Justin Clark-Casey (justincc)1-0/+9
[InterestManagement] in OpenSim.ini for experimental purposes. If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift). If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero. Defaults are same as before (all packets are sent). Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt. Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
2014-08-08Reduce default rotation AgentUpdate output sensitivity to a setting that ↵Justin Clark-Casey (justincc)1-1/+1
cuts down UDP traffic without obvious adverse effects on observed avatar rotations. Experimentally, on the Linden Lab grid the avatar can rotate slightly before triggering AvatarUpdates, whereas this is practically impossible in OpenSimulator. These updates allow other avatars to see rotations, though sensitivity is low since other avatars can only be seen in one of 8 body rotations. This commit changes sensitivity from 0.01 to 0.1, which better matches LL and reduces UDP traffic which has a beneficial impact on network and CPU load. This has no impact on rotations in the simulator itself so simulation fidelity is the same as before. To change this setting back for test/other purposes, edit RootRotationUpdateTolerance in the [InterestManagement] section of OpenSim.ini
2014-08-08Change default max threads if SmartThreadPool is used as the main thread ↵Justin Clark-Casey (justincc)1-1/+1
pool from 15 to 300 Running out of such threads under heavy load causes delayed packet processing which can lead to spurious UDP resends and knock on issues. We already massively boost the min/max builtin pool worker and IOCP threads (which even with STP are still used for inbound network requests) without obvious adverse effects. The threads are only instantiated if they are required. This change does not affect other async_call_method options.
2014-08-06Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and ↵Justin Clark-Casey (justincc)1-8/+16
RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves). Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
2014-07-20Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.Robert Adams1-1/+1
This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).
2014-07-16Change default script stop method to co-op instead of abort.Justin Clark-Casey (justincc)1-3/+4
co-op should be more stable as it doesn't abort threads, which can trigger virtual machine instability This change will be invisible to users as script DLLs are recompiled automatically where necessary, though the change won't take affect until the next simulator restart. This change has no effect on existing script state. If you want to continue using abort, set ScriptStopStrategy = abort in the [XEngine] section of OpenSim.ini
2014-07-14Update information in OpenSimDefaults to reflect the fact that ↵Justin Clark-Casey (justincc)1-6/+6
ScriptStopStrategy in [XEngine] can now be changed without manually deleting old compiled scripts.
2014-06-27Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ↵Vegaslon1-0/+5
has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
2014-06-13Add [Startup]LogShowStatsSeconds=n parameter which controls the intervalRobert Adams1-0/+4
that simulator statistics is output to the console. Setting to zero turns stats logging off.
2014-06-08Add [Terrain]SendTerrainUpdatesByViewDistance=false to OpenSimDefaults.iniRobert Adams1-1/+5
so people can find the setting.
2014-06-06fix the comment section of max_distance setting to reflect default valueMichael Cerquoni1-1/+1
2014-06-06Missed this ini change in previous commitDiva Canto1-2/+6
2014-06-06bump default teleport limit to 65535 regionsMichael Cerquoni1-1/+1
2014-05-19Add DebugMessagingEnabled = false to OpenSim.ini.example for consistency. ↵Justin Clark-Casey (justincc)1-2/+2
Slightly simplify config comments.
2014-05-19Split verbose groups messaging logging into its own setting separate from ↵Justin Clark-Casey (justincc)1-0/+3
that of the groups module. This is to allow us to get useful information on messaging without being overwhelmed by the rest of groups debug. Enabled with [Groups] DebugMessagingEnabled = true in config (default false) Or "debug groups messaging verbose true|false on the console" (similar to existing groups setting). Done for both xmlrpc and V2 groups.
2014-05-06minor: Change configuration text in config files to reflect the existing ↵Justin Clark-Casey (justincc)1-3/+6
situation of BulletSim as the default physics engine.
2014-04-25Restore overload mode accidentally disabled in a prior commit. Add a newMelanie1-0/+8
config option, LogOverloads, to log when a thread pool overload occurs. This option defaults to "True" because the logging data is useful for diagnosing threading issues.
2014-04-10BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams1-1/+1
This adjustment makes a default, shoeless avatar stand properly on a prim for the various heights (0% to 100% in the appearance adjustment).
2014-04-02BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams1-3/+3
a capsule. Set the default to be the rectangle shape and adjust the parameters in OpenSimDefaults.ini for the new shape. The rectangle shape will perform better and avatar height can be computed more accurately.
2014-03-26minor: change misspelling of overriden to overridden in comments within ↵Justin Clark-Casey (justincc)1-5/+5
config files Thanks to aiaustin for the spot.
2014-03-26minor: Remove "js" (Javascript) from list of allowed languages in script ↵Justin Clark-Casey (justincc)1-2/+2
config since it hasn't been present in OpenSimulator for a very long time (0.6 days) One reason support was removed is that the external DLL that implemented Javascript stopped development. Not sure how well this ever worked in OpenSimulator. Not removing vb for now as this is directly supported by Mono (via vbnc compiler) though I strongly suspect it is also inoperable.
2014-03-22Allow Mono Plugin Registry setting for RegionsDev Random1-0/+6
Signed-off-by: Melanie <melanie@t-data.com>
2014-03-20Adding a way to disable/enable the in built Dwell ModuleH-H-H1-0/+3
2014-03-10PhysicalPrimMax to 64m for ini Default files to enable standard size prims ↵Lani Global1-1/+1
and mesh to be used with vehicles. Signed-off-by: Robert Adams <misterblue@misterblue.com>
2014-01-29BulletSim: default physical terrain implementation to heightmap.Robert Adams1-2/+2
It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions.
2014-01-20Adds a configuration option to cannibalize bandwidth from theMic Bowman1-0/+10
udp texture throttle and move it to the task throttle. Since most viewers are using http textures, the udp texture throttle is holding onto bw that could be used for more responsive prims updates. See the documentation for CannibalizeTextureRate in OpenSimDefaults.ini. Option is disabled by default.
2014-01-19varregion: Update Warp3D to properly handle varregions.Robert Adams1-0/+9
This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
2013-11-06minor: Make PID file examples in OpenSim and Robust config somewhat more ↵Justin Clark-Casey (justincc)1-1/+1
meaningful than just /tmp/my.pid
2013-10-15As discussed on many previous occasions, switch the default physics engine ↵Justin Clark-Casey (justincc)1-6/+5
in OpenSimulator from OpenDynamicsEngine to BulletSim. The BulletSim plugin is higher performance and has a better implementation of vehicles amongst other things. Many thanks to Robert Adams for making this possible with the enormous amount of work that he has done on this plugin. If you want to continue using ODE, set physics = OpenDynamicsEngine in the [Startup] section of OpenSim.ini
2013-09-27minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces)Justin Clark-Casey (justincc)1-18/+33
2013-09-19For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 ↵Justin Clark-Casey (justincc)1-1/+9
teleport protocol even if SIMULATION/0.2 is available. This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details. Default remains "SIMULATION/0.2" Primarily for http://opensimulator.org/mantis/view.php?id=6755
2013-09-12minor: replace spaces with tabs for see_into_region settingJustin Clark-Casey (justincc)1-2/+2
2013-09-12Allow setting the EntityTransfer-max_distance to 0 to override distance ↵BlueWall1-2/+5
checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.