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2015-11-12Fixed typosDiva Canto1-5/+5
2015-11-13 configuration options relative to last tow commitsUbitUmarov1-0/+18
2015-11-12Add some values to the SimulatorFeatures cap's OpenSimExtras section:Melanie Thielker1-1/+9
SimulatorFPS: The actual optimal FPS of the simulator, un-fudged SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber SimulatorFPSCritPercent: The percentage below which a lag meter should go to red To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
2015-11-09 fix: set Normalized55FPS default to TRUEUbitUmarov1-1/+1
2015-11-09 replace StatisticsFPSfactor that needed to be changed with FrameTime to a ↵UbitUmarov1-9/+9
simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
2015-11-08add StatisticsFPSfactor configuration option (fudge factor) with default of ↵UbitUmarov1-13/+31
1.0 (inactive), corresponding to current decision. rename MinFrameTime as FrameTime, change its value and ODE step time. Changed several related coments. (someone may need to translate them to proper english)
2015-10-21Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I ↵Diva Canto1-0/+1
accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
2015-10-21Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I ↵Diva Canto1-0/+1
accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
2015-10-21 we do not have prims with size 2^128...UbitUmarov1-6/+5
2015-10-21 also on OpenSimDefaults.iniUbitUmarov1-15/+5
2015-10-18Fixed merge conflictsDiva Canto1-15/+0
Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2015-10-18Clean up of simulation version, the number that rules the compatibility of ↵Diva Canto1-15/+0
teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3.
2015-09-06Clean up viewer-based access control specifications.Diva Canto1-0/+8
2015-07-26Add LogFile option in OpenSimDefaults.ini. It was omitted accidentallyMelanie Thielker1-0/+3
2015-06-01Improve configuration description for llCastRay V3.Magnuz Binder1-4/+16
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22fix permmission issue on OpenSimDefaults.iniMichael Cerquoni1-0/+0
2015-05-22Use own mesh cache in llCastRay V3 after throttling.Magnuz Binder1-2/+6
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22Throttle llCastRay V3.Magnuz Binder1-0/+16
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-12Patch llCastRay fully simplified to V3.Magnuz Binder1-15/+31
2015-05-04Revert "Patch llCastRay fully-simplified to V2." for further review.Michael Cerquoni1-8/+8
This reverts commit c96ee68953eb31fc2ad6d1df9b7a4bb19c584e17.
2015-05-04Patch llCastRay fully-simplified to V2.Magnuz Binder1-8/+8
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-04add new config parameters for llCastRay to OpenSimDefaults.inidahlia1-0/+5
2015-05-03Implement llCastRay fully, simplified.Magnuz Binder1-0/+38
2015-05-03Only send parcel layer data around the point of interest. Can be disabledRobert Adams1-0/+12
by setting [LandManagement]LimitParcelLayerUpdateDistance=false New parameters added to OpenSimDefaults for the distance and enablement.
2015-04-29Added new [Statistics] config section to go with the previous patch.Diva Canto1-0/+4
2015-04-21Moved over metrics from previous OpenSim 0.8.0.3 repository (this new ↵Glenn Martin1-1/+1
repository is now the master branch from OpenSim).
2015-04-20Implement llGetBoundingBox fully.Magnuz Binder1-0/+80
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-03-04Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() ↵Justin Clark-Casey (justincc)1-0/+20
script functions. This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN. By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
2015-01-21Replace the tabs that have crept into isolated places in config and config ↵Justin Clark-Casey (justincc)1-8/+8
example files with spaces
2015-01-09Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto1-1/+1
names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-07Added a different/better way of specifying data services in DataSnapshot -- ↵Diva Canto1-4/+3
using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.
2015-01-07BulletSim: tweek step parameters and logic to make walking up stepsRobert Adams1-0/+11
closer to SL. This change should address small floor edges acting like walls, approaching a step at any angle (other than walking backwards) will allow walking up, and reducing the avatar pop-up when going up stairs.
2015-01-02Slight change in the way region module addins handle their configuration. ↵Diva Canto1-0/+5
Rather than opensim grabbing their config file automatically from the addins folder, it's the module's responsibility to read its own config file. This makes it consistent with Robust-bound addins.
2014-12-30Add support for expansion of key values in nini config files.Diva Canto1-1/+2
Add loading of 3rd-party addin inis automatically.
2014-12-29Enable runtime configuration of the minimum rate for adaptiveMic Bowman1-0/+7
throttles. Setting adaptive_throttle_min_bps will change the minimum rate that the adapative throttles will drop to in case of network packet loss. The current rate default rate is 256kbps. The viewer can throttle rates under that amount, but the dynamic adaptation will not.
2014-11-25Add [Startup] JobEngineEnabled setting that allows the job engine to be ↵Justin Clark-Casey (justincc)1-0/+4
disabled for testing purposes if necessary.
2014-11-25Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether ↵Justin Clark-Casey (justincc)1-0/+3
avatars collide. This is true by default. This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene. So there is no provision yet for giving avatars different collision types. This commit replaces the temporary change in commit f3eaa6d8 where avatars would never collide when using BulletSim This is equivalent to the av_av_collisions_off option in ODE.
2014-11-25small adjustment to commented out scene_throttle_max_bps and ↵Justin Clark-Casey (justincc)1-2/+2
client_throttle_max_bps examples in OpenSimDefaults.ini Make them actually reflect 20 mbit and 1.5 mbit respectively
2014-11-25Change help text for client_throttle_max_bps in OpenSimDefaults.ini to state ↵Justin Clark-Casey (justincc)1-1/+1
it is in bytes, not bits This is the same as already done for scene_throttle_max_bps Internally, the token buckets are in bytes and the other help text makes it clear that the number is bytes per second (though with the wrong assumption that 1 mbit = 1024 * 1024 bits whereas 1 mbit = 1000 kbits = 1000000 bits)
2014-10-02Set appearance refresh to false by default.Justin Clark-Casey (justincc)1-1/+1
This setting was originally added some time ago to deal with issues where appearance was not received properly by all users. However, it does not scale well with large numbers of agents. Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
2014-09-27Move expired objects cleaning trigger to the maintenance thread of a region ↵Justin Clark-Casey (justincc)1-4/+4
rather than it's main scene loop. [Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds. Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
2014-09-23Add persistent command history in consoleJak Daniels1-0/+10
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2014-09-03Add [EntityTransfer] AllowAvatarCrossing setting to determine whether ↵Justin Clark-Casey (justincc)1-0/+3
avatars are allowed to cross regions at all. Defaults to true. For test purposes.
2014-08-21Fix typo in OpenSimDefaults.ini commentRobert Adams1-1/+1
2014-08-14Added RestrictEmail to make llEmail only send to avatars email address if true.Kevin Cozens1-0/+5
2014-08-14Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in ↵Justin Clark-Casey (justincc)1-0/+9
[InterestManagement] in OpenSim.ini for experimental purposes. If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift). If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero. Defaults are same as before (all packets are sent). Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt. Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
2014-08-08Reduce default rotation AgentUpdate output sensitivity to a setting that ↵Justin Clark-Casey (justincc)1-1/+1
cuts down UDP traffic without obvious adverse effects on observed avatar rotations. Experimentally, on the Linden Lab grid the avatar can rotate slightly before triggering AvatarUpdates, whereas this is practically impossible in OpenSimulator. These updates allow other avatars to see rotations, though sensitivity is low since other avatars can only be seen in one of 8 body rotations. This commit changes sensitivity from 0.01 to 0.1, which better matches LL and reduces UDP traffic which has a beneficial impact on network and CPU load. This has no impact on rotations in the simulator itself so simulation fidelity is the same as before. To change this setting back for test/other purposes, edit RootRotationUpdateTolerance in the [InterestManagement] section of OpenSim.ini
2014-08-08Change default max threads if SmartThreadPool is used as the main thread ↵Justin Clark-Casey (justincc)1-1/+1
pool from 15 to 300 Running out of such threads under heavy load causes delayed packet processing which can lead to spurious UDP resends and knock on issues. We already massively boost the min/max builtin pool worker and IOCP threads (which even with STP are still used for inbound network requests) without obvious adverse effects. The threads are only instantiated if they are required. This change does not affect other async_call_method options.
2014-08-06Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and ↵Justin Clark-Casey (justincc)1-8/+16
RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves). Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
2014-07-20Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.Robert Adams1-1/+1
This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).