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2013-05-30BulletSim: remove unuseful BulletSim parameters from OpenSimDefaults.ini andRobert Adams1-32/+25
replace with things someone might actually want to tune (avatar height, ...).
2013-05-30UserProfilesBlueWall1-0/+13
UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
2013-05-08Adds an event and a method so that handling of the CachedTextureMic Bowman1-0/+3
packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).
2013-05-07Delete "" entry for AvatarPicker cap.Diva Canto1-1/+0
2013-05-07Added AvatarPickerSearch capability handler.Diva Canto1-0/+4
2013-04-09Add more notes to async_call_method relating to UnsafeQueueUserWorkItemJustin Clark-Casey (justincc)1-0/+5
UnsafeQueueUserWorkItem is so called because it allows the calling code to escalate its security privileges. However, since we must already trust this code anyway in OpenSimulator this is not an issue.
2013-03-12Add DisableInterRegionTeleportCancellation option in [EntityTransfer] ↵Justin Clark-Casey (justincc)1-0/+5
section of OpenSim.ini. False by default. This option allows the simulator to specify that the cancel button on inter-region teleports should never appear. This exists because sometimes cancellation will result in a stuck avatar requiring relog. It may be hard to prevent this due to the protocol design (the LL grid has the same issue) In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely.
2013-03-02Added existance and default value for [XEngine]MinTimerInterval to ↵Robert Adams1-0/+4
OpenSimDefaults.ini
2013-03-01Moved permissions config vars out of [Startup] into [Permissions]. Backwards ↵Diva Canto1-48/+49
compatible ([Startup] still being looked up), but please update your configs sometime soon.
2013-02-25Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)1-26/+24
Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
2013-02-08Adds size limits to JsonStore. Adds a separate configurationMic Bowman1-0/+4
variable to enable binding to dynamic attributes.
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams1-14/+2
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
2013-02-04Remove [XMLRPC] section I added by accident to the top of ↵Justin Clark-Casey (justincc)1-15/+0
OpenSimDefaults.ini in previous commit 95883282
2013-02-03Changing OpenSimDefaults back to defaultteravus1-1/+1
2013-02-03Adds the ability to load more then one IClientNetworkServer thereby allowing ↵teravus1-1/+1
additional client stacks. Use comma separated values in clientstack_plugin in your config.
2013-02-02Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵Justin Clark-Casey (justincc)1-0/+14
tile has been set. Do more informative warn instead.
2013-01-23Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini ↵Justin Clark-Casey (justincc)1-6/+14
and OpenSim.ini.example. Default remains abort. This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) co-op should be more stable but this option is experimental. If moving from co-op to abort, existing script DLLs will need to be recompiled. This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
2013-01-20This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵teravus1-0/+14
BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
2013-01-19IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in ↵PixelTomsen1-0/+11
OpenSimDefaults.ini / section [IRC] http://opensimulator.org/mantis/view.php?id=6470 idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-15BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams1-8/+0
and enable friction computation caching. Remove dangerous BulletSim settings from OpenSimDefaults.ini.
2012-12-28BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams1-2/+2
used by the code.
2012-12-13Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)1-0/+4
OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-11-25BulletSim: update OpenSimDefaults.ini with current default values for ↵Robert Adams1-21/+12
friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
2012-11-23Enable further client stack packet pooling by default by setting ↵Justin Clark-Casey (justincc)1-2/+1
RecycleBaseUDPPackets = true by default. This reduces base memory churn of every client connection, improving the garbage collection situation. The effect is a significant portion of base load (an avatar standing still on a completely blank island) but will probably still be swallowed up by other memory use on active regions. Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains in case a switch back is needed.
2012-11-23Add AllowRegionRestartFromClient setting to [EstateManagement] section of ↵Justin Clark-Casey (justincc)1-0/+6
OpenSim.ini. Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate. One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules, though these should be fixed as soon as practicable. Default is true, as has been the case historically.
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-1/+2
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
2012-11-19Expose configuration options for the XmlRpcGridRouterBlueWall1-14/+0
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-82/+28
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-11remove entry OpenGridProtocol in OpenSimDefaults.ini - module was deletedPixelTomsen1-10/+0
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto1-3/+0
2012-10-29refactoring to use assembly:classname style of configurationSignpostMarv1-2/+2
2012-10-29Renaming module back to SoundModule as the hypothetical plan was to make ↵SignpostMarv1-3/+2
another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
2012-10-29tweaking configuration logic so that the INonSharedRegionModule will load by ↵SignpostMarv1-0/+8
default
2012-10-20Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc ↵Justin Clark-Casey (justincc)1-0/+5
groups. This retrieves and caches information from the PresenceService to only send messages to online users. This is reported to much improve performance for large groups where most users are offline. Cache is 20 seconds to balance requests against users not receiving messages until cache updates. This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service. However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
2012-10-16Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)1-1/+5
UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
2012-10-09av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - ↵teravus1-0/+3
No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
2012-10-09Add config option to plant avatar where they are reducing avatar avatar ↵teravus1-0/+6
'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.
2012-10-04Make the asset retrieval concurrency a config switch. The current valueMic Bowman1-0/+4
of 30 is still hanging badly on some mono versions. The switch defaults to 30 to preserve current behavior.
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-3/+3
Rearrangement and cleanup of shape collection code. Much more readable. Enabling and use of collision filters and masks. Addition of ID to body creation BulletSimAPI calls so always set in shape for collision reporting. Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE which makes volume detect fail.
2012-09-28Comment out unused RestPlugins text in OpenSimDefaults.iniJustin Clark-Casey (justincc)1-24/+25
2012-09-27Removed the bits about the TOSModule. That module doesn't go into core. ↵Diva Canto1-4/+0
WARNING: migration on GridUser withdrawn too, but left the migration number there.
2012-09-27Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)1-0/+4
This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-09-25TOS module. WARNING: migration in GridUser table.Diva Canto1-0/+4
2012-09-20Make ResendAppearanceUpdates = true by default in [Appearance] in ↵Justin Clark-Casey (justincc)1-2/+1
OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-18Fix some inconsistencies in configurartion: NonPhys primsBlueWall1-2/+2
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-12Fix indentation and issues where tabs were used instead of spaces in commit ↵Justin Clark-Casey (justincc)1-3/+3
783ee949
2012-09-09implementing per-region configuration of limits on the number of prims one ↵SignpostMarv1-0/+4
can have in a linkset Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>
2012-09-06If reusing dynamic textures, do not reuse small data length textures that ↵Justin Clark-Casey (justincc)1-0/+7
fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-08-30Make ReuseDynamicTextures an experimental config setting in [Textures]. ↵Justin Clark-Casey (justincc)1-0/+11
Default is false, as before. If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them. This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable). Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry). If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated. CUrrently experimental. Default is false, as before.
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams1-0/+3
level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).