Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵ | Justin Clarke Casey | 2007-12-27 | 1 | -35/+0 |
| | | | | | | | | | | However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data. | ||||
* | Make xml filename capitalizations consistent with actual capitalizations | Justin Clarke Casey | 2007-12-21 | 1 | -15/+15 |
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* | Fixed that we weren't actually loading in some of the Library assets. Thanks ↵ | Brian McBee | 2007-12-21 | 1 | -0/+35 |
| | | | | Sakai! | ||||
* | first stab at implementation of CopyInventoryItem | Jeff Ames | 2007-11-18 | 1 | -16/+16 |
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* | Another try: Fix moon bleeding over into linden grid. Need to clear your ↵ | Brian McBee | 2007-11-14 | 1 | -1/+8 |
| | | | | cache to fix it. | ||||
* | set svn:eol-style | Jeff Ames | 2007-11-11 | 1 | -479/+479 |
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* | moon | Brian McBee | 2007-11-11 | 1 | -0/+7 |
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* | reformatted OpenSimAssetSet.xml (whitespace only) | Jeff Ames | 2007-11-08 | 1 | -426/+414 |
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* | fixed case of name key in OpenSimAssetSet.xml | Jeff Ames | 2007-11-08 | 1 | -19/+19 |
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* | * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though | lbsa71 | 2007-10-27 | 1 | -0/+30 |
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* | Very early first implementation of grid based assets. | Tleiades Hax | 2007-10-26 | 1 | -7/+123 |
| | | | | | Run this on a major grid, and weep | ||||
* | * Added time dilation property to Scene | Adam Frisby | 2007-09-24 | 1 | -0/+7 |
| | | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat | ||||
* | Here is your ocean back. You will probably need to delete your ↵ | Brian McBee | 2007-08-27 | 1 | -0/+7 |
| | | | | regionassets.yap, and will lose your uploaded assets. | ||||
* | Added texture set for the library. To enable, delete your regionassets.yap. ↵ | Brian McBee | 2007-08-25 | 1 | -0/+308 |
| | | | | WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED. | ||||
* | committed a test version of OpenSimAssetSet.xml in last commit, so fixing that. | MW | 2007-08-13 | 1 | -7/+0 |
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* | Added Scene.ConvertLocalIDToFullID() method. | MW | 2007-08-13 | 1 | -0/+14 |
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* | The startup set of assets in the local asset server can now be set from a ↵ | MW | 2007-08-08 | 1 | -0/+9 |
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). |