Commit message (Expand) | Author | Age | Files | Lines | |
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* | reformatted OpenSimAssetSet.xml (whitespace only) | Jeff Ames | 2007-11-08 | 1 | -426/+414 |
* | fixed case of name key in OpenSimAssetSet.xml | Jeff Ames | 2007-11-08 | 1 | -19/+19 |
* | * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though | lbsa71 | 2007-10-27 | 1 | -0/+30 |
* | Very early first implementation of grid based assets. | Tleiades Hax | 2007-10-26 | 1 | -7/+123 |
* | * Added time dilation property to Scene | Adam Frisby | 2007-09-24 | 1 | -0/+7 |
* | Here is your ocean back. You will probably need to delete your regionassets.y... | Brian McBee | 2007-08-27 | 1 | -0/+7 |
* | Added texture set for the library. To enable, delete your regionassets.yap. W... | Brian McBee | 2007-08-25 | 1 | -0/+308 |
* | committed a test version of OpenSimAssetSet.xml in last commit, so fixing that. | MW | 2007-08-13 | 1 | -7/+0 |
* | Added Scene.ConvertLocalIDToFullID() method. | MW | 2007-08-13 | 1 | -0/+14 |
* | The startup set of assets in the local asset server can now be set from a xml... | MW | 2007-08-08 | 1 | -0/+9 |