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* Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey2007-12-281-478/+0
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* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-281-19/+11
| | | | | | | | | * This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey2007-12-271-35/+0
| | | | | | | | | | However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
* Make xml filename capitalizations consistent with actual capitalizationsJustin Clarke Casey2007-12-211-15/+15
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* Fixed that we weren't actually loading in some of the Library assets. Thanks ↵Brian McBee2007-12-211-0/+35
| | | | Sakai!
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-16/+16
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* Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee2007-11-141-1/+8
| | | | cache to fix it.
* set svn:eol-styleJeff Ames2007-11-111-479/+479
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* moonBrian McBee2007-11-111-0/+7
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* reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames2007-11-081-426/+414
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* fixed case of name key in OpenSimAssetSet.xmlJeff Ames2007-11-081-19/+19
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* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-0/+30
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* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-7/+123
| | | | | Run this on a major grid, and weep
* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+7
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* Here is your ocean back. You will probably need to delete your ↵Brian McBee2007-08-271-0/+7
| | | | regionassets.yap, and will lose your uploaded assets.
* Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee2007-08-251-0/+308
| | | | WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
* committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW2007-08-131-7/+0
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* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-131-0/+14
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* The startup set of assets in the local asset server can now be set from a ↵MW2007-08-081-0/+9
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).