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2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-16/+16
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your ↵Brian McBee1-1/+8
cache to fix it.
2007-11-11set svn:eol-styleJeff Ames1-479/+479
2007-11-11moonBrian McBee1-0/+7
2007-11-08reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames1-426/+414
2007-11-08fixed case of name key in OpenSimAssetSet.xmlJeff Ames1-19/+19
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-0/+30
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-7/+123
Run this on a major grid, and weep
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+7
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-08-27Here is your ocean back. You will probably need to delete your ↵Brian McBee1-0/+7
regionassets.yap, and will lose your uploaded assets.
2007-08-25Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee1-0/+308
WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-13committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW1-7/+0
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW1-0/+14
2007-08-08The startup set of assets in the local asset server can now be set from a ↵MW1-0/+9
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).