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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSimAssetSet.xml
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2007-12-27
Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ...
Justin Clarke Casey
1
-35
/
+0
2007-12-21
Make xml filename capitalizations consistent with actual capitalizations
Justin Clarke Casey
1
-15
/
+15
2007-12-21
Fixed that we weren't actually loading in some of the Library assets. Thanks ...
Brian McBee
1
-0
/
+35
2007-11-18
first stab at implementation of CopyInventoryItem
Jeff Ames
1
-16
/
+16
2007-11-14
Another try: Fix moon bleeding over into linden grid. Need to clear your cach...
Brian McBee
1
-1
/
+8
2007-11-11
set svn:eol-style
Jeff Ames
1
-479
/
+479
2007-11-11
moon
Brian McBee
1
-0
/
+7
2007-11-08
reformatted OpenSimAssetSet.xml (whitespace only)
Jeff Ames
1
-426
/
+414
2007-11-08
fixed case of name key in OpenSimAssetSet.xml
Jeff Ames
1
-19
/
+19
2007-10-27
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
lbsa71
1
-0
/
+30
2007-10-26
Very early first implementation of grid based assets.
Tleiades Hax
1
-7
/
+123
2007-09-24
* Added time dilation property to Scene
Adam Frisby
1
-0
/
+7
2007-08-27
Here is your ocean back. You will probably need to delete your regionassets.y...
Brian McBee
1
-0
/
+7
2007-08-25
Added texture set for the library. To enable, delete your regionassets.yap. W...
Brian McBee
1
-0
/
+308
2007-08-13
committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.
MW
1
-7
/
+0
2007-08-13
Added Scene.ConvertLocalIDToFullID() method.
MW
1
-0
/
+14
2007-08-08
The startup set of assets in the local asset server can now be set from a xml...
MW
1
-0
/
+9