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2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ...Justin Clarke Casey1-35/+0
2007-12-21Make xml filename capitalizations consistent with actual capitalizationsJustin Clarke Casey1-15/+15
2007-12-21Fixed that we weren't actually loading in some of the Library assets. Thanks ...Brian McBee1-0/+35
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-16/+16
2007-11-14Another try: Fix moon bleeding over into linden grid. Need to clear your cach...Brian McBee1-1/+8
2007-11-11set svn:eol-styleJeff Ames1-479/+479
2007-11-11moonBrian McBee1-0/+7
2007-11-08reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames1-426/+414
2007-11-08fixed case of name key in OpenSimAssetSet.xmlJeff Ames1-19/+19
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-0/+30
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-7/+123
2007-09-24* Added time dilation property to SceneAdam Frisby1-0/+7
2007-08-27Here is your ocean back. You will probably need to delete your regionassets.y...Brian McBee1-0/+7
2007-08-25Added texture set for the library. To enable, delete your regionassets.yap. W...Brian McBee1-0/+308
2007-08-13committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW1-7/+0
2007-08-13Added Scene.ConvertLocalIDToFullID() method. MW1-0/+14
2007-08-08The startup set of assets in the local asset server can now be set from a xml...MW1-0/+9