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* Merge branch 'master' into presence-refactorMelanie2010-03-011-32/+32
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| * Minor formatting cleanup.Jeff Ames2010-02-221-33/+33
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* | Add part of the needed config examplesMelanie2010-02-251-0/+5
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* | Add the stream handler/listener and requisite methods to the friends moduleMelanie2010-02-251-0/+5
| | | | | | | | for the friends interregion comms.
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-0/+1
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * Fixes inconsistencies in the permissions module. Adds a region_manager_is_godMelanie2010-01-281-0/+1
| | | | | | | | | | | | configurable. Previously, estate managers could enter god mode, but would not have any powers. Now estate managers can enter god mode only if this option is true, and then will have real god powers.
* | * More config cleanupDiva Canto2010-01-311-50/+0
| | | | | | | | | | * Added different ports (8002 and 8003) to the many services in OpenSim.Server.ini.example * Added a separate OpenSim.Server.HG.ini.example to make it easier to run
* | Cleaned up configuration. 'gridmode' and 'hypergrid' are gone, as well as ↵Diva Canto2010-01-311-36/+3
| | | | | | | | lots of other obsolete configs.
* | Merge branch 'master' into presence-refactorMelanie2010-01-161-1/+29
|\ \ | |/ | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
| * Add "create user" instructions to README.txtJustin Clark-Casey (justincc)2010-01-151-0/+11
| | | | | | | | Add documentation to [Standalone] accounts_authenticate setting
| * minor: add a line of documentation to the new ForwardOfflineGroupMessages ↵Justin Clark-Casey (justincc)2010-01-121-0/+2
| | | | | | | | [Messaging] switch
| * Add explanation about AllowModFunctions to OpenSim.ini.exampleJustin Clark-Casey (justincc)2010-01-111-0/+5
| | | | | | | | | | | | This switch allows scripts to pass messages to modules via the modSendCommand() function Modules can then send messages back to scripts via the link_message LSL event through invoking DispatchReply() on OpenSim.Region.Framework.Interfaces.IScriptModuleComms
| * Add a console_port setting to let the rest console use a different portMelanie2010-01-111-0/+1
| | | | | | | | from the region server
| * Add "StartDisabled" to [Startup] to make all regions start up withMelanie2010-01-101-0/+3
| | | | | | | | logins disabled until enabled from the console. Add the AccessModule (WIP)
| * Add some notes to OpenSim.ini.example suggesting to use MySQL with Mono ↵dahlia2010-01-081-1/+6
| | | | | | | | installations
| * Adds config option "ForwardOfflineGroupMessages" to allow disabling of group ↵dahlia2010-01-071-0/+1
| | | | | | | | messages forwarded while offline. Addresses Mantis #4457
* | Moved GridInfo service from where it was to Handlers/GridDiva Canto2010-01-101-1/+1
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* Add an option to exit an instance rather than restarting a region within itMelanie2009-12-141-1/+9
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* * Clarifies that the PrimMaxPhys in OpenSim.ini.example does nothing. Tells ↵Teravus Ovares (Dan Olivares)2009-12-031-1/+1
| | | | user to set it in Regions.ini. Melanie might want to take a look at this and see if it should be removed altogether.
* * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set ↵Teravus Ovares (Dan Olivares)2009-12-031-0/+3
| | | | | | | this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) * Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
* minor: add disabled config and explanation for WebStatsJustin Clark-Casey (justincc)2009-11-301-1/+9
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* enable messaging_server_url by default in OpenSim.ini.exampleJustin Clark-Casey (justincc)2009-11-301-1/+1
| | | | | having this enabled results just in warning messages if no message service is actually available haivng this disabled results in an unexpected failure if no message service is available
* Following various discussions on irc and in the OpenSim dev OSGrid meeting ↵Justin Clark-Casey (justincc)2009-11-091-1/+1
| | | | | | | last week, change av_capsule_tilted to false by default This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason
* * Moving parcel media and avatar update packets from the unthrottled ↵John Hurliman2009-10-301-7/+7
| | | | | | | category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
* * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2009-10-301-1/+1
| | | | * Prints a warning for any future packet splitting failures
* * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-291-0/+7
| | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
* * Reduce the velocity tolerance on sending terse updates to avoid slowly ↵John Hurliman2009-10-281-0/+3
| | | | | | drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
* Changed True to true in OpenSim.ini.example.Diva Canto2009-10-271-1/+1
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* Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman2009-10-271-127/+1
| | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
* Finally hunted down the Parallel deadlock. Packets were being handled ↵John Hurliman2009-10-271-1/+1
| | | | asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
* * Switched all operations on the list of clients that could be either sync ↵John Hurliman2009-10-261-0/+7
| | | | | | | | or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman2009-10-231-5/+5
| | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
* Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been ↵John Hurliman2009-10-231-32/+30
| | | | removed and several new parameters have been added to [ClientStack.LindenUDP]
* Implemented a "FrontBack" prioritizer, using distance plus the plane ↵John Hurliman2009-10-231-2/+2
| | | | equation to give double weight to prims/avatars in front of you
* OpenSim.ini.example had the wrong names for default values in the ↵John Hurliman2009-10-221-6/+7
| | | | [InterestManagement] section. Fixed
* * Allow SmartThreadPool to be initialized without setting max stack size ↵John Hurliman2009-10-221-5/+9
| | | | | | | (like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
* Merge branch 'melanie_test' into prioritizationMelanie2009-10-221-1/+4
|\ | | | | | | | | This makes SmartThreadPool configurable and also makes it the default, since the regular thread pool simply stinks.
| * Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie2009-10-221-1/+1
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| * Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie2009-10-221-0/+3
| | | | | | | | for FireAndForget. This lets us limit concurrency to make OpenSim play nice
* | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman2009-10-211-0/+9
|/ | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-191-6/+0
| | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
* Updating OpenSim.ini.example with the section required to enable a useful ↵John Hurliman2009-10-161-0/+8
| | | | prioritization scheme
* Allow the LLUDP server to run in either synchronous or asynchronous mode ↵John Hurliman2009-10-141-1/+7
| | | | with a config setting, defaulting to synchronous mode
* * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow ↵John Hurliman2009-10-141-7/+10
| | | | more tweaking in the future
* * Minimized the number of times textures are pulled off the priority queueJohn Hurliman2009-10-141-25/+37
| | | | | | * OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
* change default ports for inventory and grid connectors in example .ini files ↵Justin Clark-Casey (justincc)2009-10-051-2/+2
| | | | | | to 8003 to match the ROBUST default altered wiki page to reflect this
* Merge branch 'master' into diva-texturesMelanie2009-10-021-0/+4
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| * Added a default for grid services in standalone.Diva Canto2009-10-021-0/+4
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* | Merge branch 'master' into diva-texturesMelanie2009-10-021-2/+6
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| * Fixed MapBlocks bug, wrong order of arguments. First version that seems ↵Diva Canto2009-09-261-1/+1
| | | | | | | | | | | | completely functional. Also fixed the notification of the message server in standalone -- that server doesn't usually exist.