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before each comment/option group, and DOUBLE SEMICOLONS before pure text
comments in OpenSim.ini.exemaple
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Adding ability to place script engine assemblies outside
the codebase directories.
Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies"
Signed-off-by: Melanie <melanie@t-data.com>
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Remove seldom changed options from OpenSim.ini.example.
Remove non-overridable settings like [Architecture] from OpenSimDefaults.ini
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somebody does the work of deciding what users commonly change and what they don't"
This reverts commit fc48eb7b549cc639e143bb0f1369d74223630aff.
Reverted by agreement.
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the work of deciding what users commonly change and what they don't
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OpenSim.ini.example to bin/OpenSimDefaults.ini.example
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* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
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rather than an older XML one
This is a patch from http://opensimulator.org/mantis/view.php?id=4973. Thanks randomhuman
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to handle initialization as graceful as possible with the current broken way region module initialization is done
* Added config-include/HyperSimianGrid.ini option for connecting to SimianGrid with HyperGrid enabled (work in progress on the SimianGrid side)
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away from end and correction of typo "fro" (fixes Mantis 4833)
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to make it more configurable.
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DisableFacelights option to OpenSim.ini to finally kill those immersion-
breaking, silly vanity lights that destroy nighttime RP. Girls, you look
just fine without them. Guys, you too. Thank you. Melanie has left the building.
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has been in other inis for a while, not needed here; and [Network] remoteDataPort is obsolete.
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to OpenSim.ini.exmaple
Also tidies up and comments some existing entries
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TrustBinaries settings in OpenSim.ini.example clearer
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refers to prim OWNERS. A new option set, Creators_, is added to allow
selection by script creator. For existing installs, this means no functional
change. The warning from my prior commit doesn't apply anymore.
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this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG
MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone)
See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details
This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
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I know this is tough on Mac OSX users (since SQLiteNG requires the export of the sqlite3_column_origin_name symbol and this isn't present for the Mac OSX sqlite3 system library)
Unfortunately, I need to shaft somebody (as it were)
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config-include/StandaloneCommon.ini
Unfortunately, database settings need to be changed in two places.
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present in included configuration files
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OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time
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Signed-off-by: Melanie <melanie@t-data.com>
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* Moved GridInfoService config to OpenSim.Server.ini
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for the friends interregion comms.
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This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
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configurable. Previously, estate managers could enter god mode, but would
not have any powers. Now estate managers can enter god mode only if this
option is true, and then will have real god powers.
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* Added different ports (8002 and 8003) to the many services in OpenSim.Server.ini.example
* Added a separate OpenSim.Server.HG.ini.example to make it easier to run
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lots of other obsolete configs.
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This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
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Add documentation to [Standalone] accounts_authenticate setting
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[Messaging] switch
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This switch allows scripts to pass messages to modules via the modSendCommand() function
Modules can then send messages back to scripts via the link_message LSL event through
invoking DispatchReply() on OpenSim.Region.Framework.Interfaces.IScriptModuleComms
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from the region server
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logins disabled until enabled from the console. Add the AccessModule (WIP)
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