aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/OpenSim.ini.example (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-18/+5
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* Finish up OSSL enable/disable options in XEngine.Melanie Thielker2008-09-151-0/+11
| | | | | | | Now each function can be allowed, subject to threat level, disabled, or restricted to certain UUIDs.
* Add more granularity and a risk asessment system to the OSSL API in XEngine.Melanie Thielker2008-09-151-2/+2
| | | | | | | Adds the fix from Mantis #2197 in it's new form. Stage one of the scripting security changes, more to come.
* * This update makes configuring SSL a little easier on Windows XP. It also ↵Teravus Ovares2008-09-141-0/+9
| | | | | | | | | makes it possible to run a HTTPS server on the region. It also has a junk Certification authority for test purposes. * There are still a lot of things that are hard coded to use http. They need to be fixed. * Also includes directions * A standard junk PEM file to append to app_settings/CA.pem in the client so SSL will work
* Mantis#2121. Thank you kindly, ChrisDown for a patch that solves:Charles Krinke2008-09-051-0/+14
| | | | | | | | The option to enable the REST Asset and Inventory plugin is missing from OpenSim.ini.example. This patch adds the required items without enabling the plugins.
* * Adds configurable OGP Name prefix and suffix. See OpenSim.ini.example at ↵Teravus Ovares2008-09-051-0/+4
| | | | the bottom for details. Defaults to an empty string for prefix and '_EXTERNAL' for suffix
* add some stubbing for ini.example for CMS moduleSean Dague2008-09-041-0/+6
|
* make the example OpenSim.ini use sqlite plugin, because so many peopleSean Dague2008-09-021-2/+2
| | | | | | don't read the config and find they aren't saving any of their prims.
* Implements the r6005 foes for XEngine as wellMelanie Thielker2008-08-271-0/+2
|
* Add ScriptDistanceLimitFactor to OpenSim.ini to allow modifcation ofMelanie Thielker2008-08-271-0/+1
| | | | | | | | LSL's arbitrary 10 m limit on object movement. Also implements the 10 m maximum rezzing distance, subhect to the same factor.
* Add the same delay factor in the XEngine section for the XEngineMelanie Thielker2008-08-251-0/+2
|
* Add ScriptDelayFactor under LL-Functions in OpenSim.ini. DefaultedMelanie Thielker2008-08-251-1/+3
| | | | | | | | at 1.0, it allows delays to function as coded. Smaller values will reduce, larger values will increase the delays. A value of 0 is permitted and results in on delay being applied.
* * This commit incorporates the heart of the OpenGridProtocol patch that is ↵Teravus Ovares2008-08-251-0/+5
| | | | | | | | currently on Forge in a nice, friendly modular format. * There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
* * Homer's amazing terrain MapTileRenderer. Thanks Homer!Teravus Ovares2008-08-221-0/+2
| | | | | | | | | | | | | * By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental. * Defined interface IMapTileTerrainRenderer. * Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer; streamlined it a bit and added "highlight" rendering to its "shadow" rendering. * Added "new" terrain-texture based maptile terrain rendering (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public * Adapted MapImageModule to allow switching between those two by configuration * Added configuration option to OpenSim.ini.example
* - corrects statement about {asset,user,inventory} source configurationDr Scofield2008-08-211-4/+20
| | | | | | | | | | | | | as those all work with MySQL (and are in fact required it seems); adds examples as well - adds region_file_template functionality for the create_region XmlRpc call of RemoteAdminPlugin - cleans up and fixes typo in UserProfileData
* Patch for Adam: Add two new permissions options to Opensim.ini.exampleMelanie Thielker2008-08-171-0/+4
| | | | | | and the permissions module
* The missing option in OpenSim.ini.example...Melanie Thielker2008-08-151-0/+1
|
* Remove the (experimental) suffix from the XEngine line in the sampleMelanie Thielker2008-08-131-4/+4
| | | | | | | config. Change defaults to enable all languages for XEngine. Change comment on new LSL compiler form (experimental) to (under test).
* correcting comment on GridInfoDr Scofield2008-08-041-15/+28
|
* * minor: add url pointing back to wiki information for GridInfo sectionJustin Clarke Casey2008-08-011-0/+2
|
* * remove GridInfo section down to the bottom of OpenSim.ini.example and add ↵Justin Clarke Casey2008-08-011-20/+27
| | | | | | | | explanatory information * this managed to confuse me briefly today (but I am thick :-)
* Reinstate the configuration option on XEngine's use of the lexicalMelanie Thielker2008-07-281-1/+1
| | | | | | | compiler. Changes the default in OpenSim.ini.example to "true" to allow for a broader user base for testing.
* first cut at a GridInfo plugin (mantis #1825). Currently just spitsDr Scofield2008-07-251-0/+20
| | | | | | | | | | | | | | out everything in the [GridInfo] section :-D Also, not yet LLSD but XmlRpc, LLSD via GET will follow. OpenSim.ini.example contains sample values and explanation. Oh, and default values provided are platform: OpenSim mode: standalone | grid have fun.
* Change the OopenSim.ini default to 256m for nonphysical prims, toMelanie Thielker2008-07-201-1/+1
| | | | | | get future public installations on a more sane footing.
* Make the max sizes of physical and nonphysical prims configurable in OpenSim.iniMelanie Thielker2008-07-201-0/+4
| | | | | | Defaulted to 65536 and 10, respectively
* Introduce a separate connection string for estates, which defaults to the one giMelanie Thielker2008-07-181-10/+3
| | | | | | ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
* Patch #9142 (No mantis)Melanie Thielker2008-07-121-2/+7
| | | | | | | | | Add a config option to OpenSim.ini to select between script compilers in the XEngine without recompile. Set UseNewCompiler=true in OpenSim.ini and try it out. Creates the ICodeConverter interface and adapts the new compiler to it.
* * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2008-06-271-0/+2
| | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
* add a reference to the enabled = true stanza forSean Dague2008-06-251-0/+1
| | | | | | | IRC that I found in the source but never made it back to the example config
* * Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares2008-06-201-1/+10
| | | | | | * Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
* * Added Prim drawing to the mainmap tile generation.. you can see blocks ↵Teravus Ovares2008-06-121-0/+4
| | | | | | | | | representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes.
* * Added a configuration option for allowing god script lsl methods.. such ↵Teravus Ovares2008-06-061-0/+2
| | | | as llSetObjectPermMask. By default it's off.
* * minor: doc tweak on last commitJustin Clarke Casey2008-06-021-1/+1
|
* * Add information and documentation about web region loading to ↵Justin Clarke Casey2008-06-021-8/+46
| | | | | | | | OpenSim.ini.example * Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard
* Fixed half completed comment in OpenSim.ini.example.Teravus Ovares2008-06-021-0/+2
|
* * This is Melanie's XEngine script engine. I've not tested this real well, ↵Teravus Ovares2008-05-301-0/+37
| | | | however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
* Adding OnChatBroadcast event logic to EventManager providing Dr Scofield2008-05-261-0/+1
| | | | | | | | | | | | | a clean interface for Sim broadcasts. Added SimBroadcast support to ChatModule. Removing all code from IRCBridgeModule dealing with agent/client directly. Cleaning up ChatModule. Polishing IRC messages, adding support for "/me" (both directions).
* remove the appearance lines from the OpenSim.ini.example. They Sean Dague2008-05-191-5/+0
| | | | | | don't do anything now.
* * This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares2008-05-161-0/+34
| | | | | | | | added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
* * Adds various tweakable avatar control options to the OpenSim.ini.example.Teravus Ovares2008-05-151-0/+35
|
* * Added about half of the planned ODE physics options to OpenSim.ini.example.Teravus Ovares2008-05-151-0/+50
| | | | | * Some will do cool things, some will make your scene explode dramatically if you're not careful.
* From: Dr Scofield <DrScofield@xyzzyxyzzy.net>Sean Dague2008-05-141-4/+8
| | | | | | | | | | | | | | | | | the attached patch set adds the (still work-in-progress but already working) RestPlugin base class and the RestRegionPlugin code. we are using XML serialization. currently working: GET /admin/regions/ -> returns UUID list of known regions GET /admin/regions/<UUID> -> returns detailed region information we'll be adding support for POST/DELETE/PUT and also for /admin/regions/<UUID>/name etc.
* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-141-0/+2
|
* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-081-0/+8
|
* added nhibernate examplesSean Dague2008-05-061-1/+9
|
* allow for Inventory database source to be specified in mainSean Dague2008-04-231-1/+6
| | | | | | | | configs. This works with sqlite and nhibernate backends, and stays with default seperate ini files for mysql and mssql until someone writes those.
* changes to allow asset_source to be specified in the opensim.iniSean Dague2008-04-231-0/+2
| | | | | | | | this will work for sqlite and nhibernate, but will be ignored for mysql and mssql (reverting to their ini files) until someone writes that bit.
* * Added support for periodic autosaves - added to SvnBackupModule. Will ↵Adam Frisby2008-04-211-0/+3
| | | | | | | | cause a SVN revision to be saved every X minutes. (Default = 15) * Added 'Autosave' options to OpenSim.ini.Example * Added 'ImportOnStartup' option to OpenSim.ini.example
* * Added a directory for the SVN module. More about to come.* SVNBackupModuleAdam Frisby2008-04-171-1/+8
| | | | | | | | | | * See OpenSim.ini.example settings for how to use * Only compatible with svn:// and http:// authentication for the moment (and only using simple authentication). SSL/SSH key support is supported by the library used (SvnDotNet), but is not yet supported in OpenSim. * Use the command "svn save" to make a copy of your regions to SVN. Presently this is not an automatic process, but such a feature is on the todo list. * It will in your repository create a subdirectory for each region with the regions UUID, inside there it will create a 'terrain load' compatible 'heightmap.r32', and a load-xml2 compatible 'objects.xml' plus information files. * Untested on Linux, some compatibility work may be needed by Linux peoples. The dependencies will be the same as for SvnDotNet which is supposedly mono-compatible.
* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-04-151-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | ansgar and i have been working on an asterisk voice module that will allow us to couple opensim with an asterisk VoIP gateway. the patch below consists of * AsteriskVoiceModule region module: alternative to the plain-vanilla VoiceModule, will make XmlRpc calls out to an asterisk-opensim frontend * asterisk-opensim.py frontend, living in share/python/asterisk, takes XmlRpc calls from the AsteriskVoiceModule * account_update: to update/create a new SIP account (on ProvisionVoiceAccountRequest) * region_update: to update/create a new "region" conference call (on ParcelVoiceInfo) * a asterisk-opensim test client, living in share/python/asterisk, to exercise astersik-opensim.py this still does not give us voice in OpenSim, but it's another step on this path...