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* add new [RemoteAdmin] settings from Snoopy's create/update, etc user patch ↵Justin Clark-Casey (justincc)2010-06-231-4/+13
| | | | | | to OpenSim.ini.exmaple Also tidies up and comments some existing entries
* minor: try and make the explanations for the AllowScriptCrossing and ↵Justin Clark-Casey (justincc)2010-06-181-2/+4
| | | | TrustBinaries settings in OpenSim.ini.example clearer
* Added Old Guids=true to all MySql connection strings.Diva Canto2010-06-121-1/+1
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* Add the AllowLightShareFunctions exampleMelanie2010-06-111-0/+3
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* Improve instructions for [Groups] setup in OpenSim.ini.exampleJustin Clark-Casey (justincc)2010-06-081-15/+13
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* Changes osFunction permissions again. Allow_ with a list of UUIDs now againMelanie Thielker2010-05-301-0/+6
| | | | | | refers to prim OWNERS. A new option set, Creators_, is added to allow selection by script creator. For existing installs, this means no functional change. The warning from my prior commit doesn't apply anymore.
* Allow remote admin to be used on a different port from the main region portMelanie Thielker2010-05-181-0/+4
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* Removed the unreferenced MaxPrimsPerFrame from OpenSim.ini.exampleunknown2010-05-121-3/+0
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* rename SQLiteNG to SQLite and SQLite to SQLiteLegacyJustin Clark-Casey (justincc)2010-04-301-5/+5
| | | | | | | this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
* Make SQLiteNG the default since it actually does work with Mono 2.4 on Linux.Justin Clark-Casey (justincc)2010-04-301-4/+8
| | | | | I know this is tough on Mac OSX users (since SQLiteNG requires the export of the sqlite3_column_origin_name symbol and this isn't present for the Mac OSX sqlite3 system library) Unfortunately, I need to shaft somebody (as it were)
* Add instructions for using SQLiteNG to OpenSim.ini and ↵Justin Clark-Casey (justincc)2010-04-231-2/+4
| | | | | | config-include/StandaloneCommon.ini Unfortunately, database settings need to be changed in two places.
* remove [DatabaseService] section from OpenSim.ini since this is always ↵Justin Clark-Casey (justincc)2010-04-231-4/+0
| | | | present in included configuration files
* minor: eliminate configuration section handling deprecation of ↵Justin Clark-Casey (justincc)2010-04-231-1/+0
| | | | OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time
* Updates to config files for groupsunknown2010-04-041-3/+11
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Adding the configuration exampleMelanie2010-03-311-0/+6
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* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-161-7/+0
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* Adding the SimianGrid connectorsJohn Hurliman2010-03-111-0/+1
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* Add config option for switching between CSJ2K and BuggyJPEG.Melanie2010-03-081-0/+4
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* * Better debug message on login problems.Diva Canto2010-03-021-46/+0
| | | | * Moved GridInfoService config to OpenSim.Server.ini
* Merge branch 'master' into presence-refactorMelanie2010-03-011-32/+32
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| * Minor formatting cleanup.Jeff Ames2010-02-221-33/+33
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* | Add part of the needed config examplesMelanie2010-02-251-0/+5
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* | Add the stream handler/listener and requisite methods to the friends moduleMelanie2010-02-251-0/+5
| | | | | | | | for the friends interregion comms.
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-0/+1
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * Fixes inconsistencies in the permissions module. Adds a region_manager_is_godMelanie2010-01-281-0/+1
| | | | | | | | | | | | configurable. Previously, estate managers could enter god mode, but would not have any powers. Now estate managers can enter god mode only if this option is true, and then will have real god powers.
* | * More config cleanupDiva Canto2010-01-311-50/+0
| | | | | | | | | | * Added different ports (8002 and 8003) to the many services in OpenSim.Server.ini.example * Added a separate OpenSim.Server.HG.ini.example to make it easier to run
* | Cleaned up configuration. 'gridmode' and 'hypergrid' are gone, as well as ↵Diva Canto2010-01-311-36/+3
| | | | | | | | lots of other obsolete configs.
* | Merge branch 'master' into presence-refactorMelanie2010-01-161-1/+29
|\ \ | |/ | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
| * Add "create user" instructions to README.txtJustin Clark-Casey (justincc)2010-01-151-0/+11
| | | | | | | | Add documentation to [Standalone] accounts_authenticate setting
| * minor: add a line of documentation to the new ForwardOfflineGroupMessages ↵Justin Clark-Casey (justincc)2010-01-121-0/+2
| | | | | | | | [Messaging] switch
| * Add explanation about AllowModFunctions to OpenSim.ini.exampleJustin Clark-Casey (justincc)2010-01-111-0/+5
| | | | | | | | | | | | This switch allows scripts to pass messages to modules via the modSendCommand() function Modules can then send messages back to scripts via the link_message LSL event through invoking DispatchReply() on OpenSim.Region.Framework.Interfaces.IScriptModuleComms
| * Add a console_port setting to let the rest console use a different portMelanie2010-01-111-0/+1
| | | | | | | | from the region server
| * Add "StartDisabled" to [Startup] to make all regions start up withMelanie2010-01-101-0/+3
| | | | | | | | logins disabled until enabled from the console. Add the AccessModule (WIP)
| * Add some notes to OpenSim.ini.example suggesting to use MySQL with Mono ↵dahlia2010-01-081-1/+6
| | | | | | | | installations
| * Adds config option "ForwardOfflineGroupMessages" to allow disabling of group ↵dahlia2010-01-071-0/+1
| | | | | | | | messages forwarded while offline. Addresses Mantis #4457
* | Moved GridInfo service from where it was to Handlers/GridDiva Canto2010-01-101-1/+1
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* Add an option to exit an instance rather than restarting a region within itMelanie2009-12-141-1/+9
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* * Clarifies that the PrimMaxPhys in OpenSim.ini.example does nothing. Tells ↵Teravus Ovares (Dan Olivares)2009-12-031-1/+1
| | | | user to set it in Regions.ini. Melanie might want to take a look at this and see if it should be removed altogether.
* * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set ↵Teravus Ovares (Dan Olivares)2009-12-031-0/+3
| | | | | | | this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) * Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
* minor: add disabled config and explanation for WebStatsJustin Clark-Casey (justincc)2009-11-301-1/+9
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* enable messaging_server_url by default in OpenSim.ini.exampleJustin Clark-Casey (justincc)2009-11-301-1/+1
| | | | | having this enabled results just in warning messages if no message service is actually available haivng this disabled results in an unexpected failure if no message service is available
* Following various discussions on irc and in the OpenSim dev OSGrid meeting ↵Justin Clark-Casey (justincc)2009-11-091-1/+1
| | | | | | | last week, change av_capsule_tilted to false by default This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason
* * Moving parcel media and avatar update packets from the unthrottled ↵John Hurliman2009-10-301-7/+7
| | | | | | | category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
* * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2009-10-301-1/+1
| | | | * Prints a warning for any future packet splitting failures
* * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-291-0/+7
| | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
* * Reduce the velocity tolerance on sending terse updates to avoid slowly ↵John Hurliman2009-10-281-0/+3
| | | | | | drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
* Changed True to true in OpenSim.ini.example.Diva Canto2009-10-271-1/+1
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* Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman2009-10-271-127/+1
| | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
* Finally hunted down the Parallel deadlock. Packets were being handled ↵John Hurliman2009-10-271-1/+1
| | | | asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
* * Switched all operations on the list of clients that could be either sync ↵John Hurliman2009-10-261-0/+7
| | | | | | | | or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva