aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/OpenSim.ini.example (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-111-0/+3
| | | | | | * Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
* Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen2008-02-051-4/+5
| | | | | | | work anyway. Added js to OpenSim.ini.example.
* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-041-0/+4
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* * Chat Message format patch from kinoc (#443) Thanks!Adam Frisby2008-02-041-2/+12
|
* And one more patch before sleepTedd Hansen2008-02-021-1/+0
| | | | | This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
* Re-enabled AllowedCompilers functionTedd Hansen2008-02-021-0/+1
| | | | | Added notice in OpenSim.ini that config refresh function is disabled
* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-021-3/+3
|
* Added load/unload queue size limitTedd Hansen2008-02-021-0/+12
| | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-0/+19
| | | | | | | | | | | | OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
* Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen2008-02-021-5/+22
| | | | of script engines, and support to load multiple script engines
* SCRIPTING STILL BROKENTedd Hansen2008-02-011-2/+19
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen2008-02-011-0/+3
| | | | | | | | | | | | | | Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
* Config option to set number of scripts per AppDomainTedd Hansen2008-02-011-0/+8
|
* Added config options:Tedd Hansen2008-02-011-1/+10
| | | | | | ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
* ExperimentalTedd Hansen2008-02-011-0/+32
| | | | | | Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
* * Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey2008-01-231-2/+5
| | | | | | | | | * Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
* Fill out and add wiki link to OpenSim.ini.example for prim inventory persistenceJustin Clarke Casey2008-01-111-0/+7
|
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-1/+1
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-1/+1
| | | | | Some debug info for startup added to find bugs. ++
* Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen2008-01-021-0/+6
| | | | | | | specified in config. ScriptServer will still not start!
* Updated asset_database options in OpenSim.ini.exampleJeff Ames2007-12-191-2/+5
|
* fixed OpenSim.ini.example to include a inventory_server_url = ↵MW2007-12-141-0/+2
| | | | http://127.0.0.1:8004 entry, seems that is the cause of a lot of people's inventory problems.
* From Michael Osias (IBM)Sean Dague2007-12-131-0/+3
| | | | | | | | | | | | | This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.
* added timer_Script to OpenSim.ini.exampleJeff Ames2007-12-071-0/+3
|
* * added ttensy but important piece of knowledge to MySQL provider in ↵lbsa712007-11-191-0/+1
| | | | OpenSim.ini.example
* * Added example MySQL connectionstring to OpenSim.ini.examplelbsa712007-11-191-2/+2
|
* added dummy POS physics pluginJeff Ames2007-11-161-0/+1
|
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-5/+5
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-4/+11
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares2007-11-121-3/+9
| | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-121-0/+10
| | | | | | | | * Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
* set svn:eol-styleJeff Ames2007-11-111-64/+64
|
* * adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2007-11-111-63/+64
| | | | OpenSim.ini.example in the bin folder for an example.
* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-091-0/+9
|
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-1/+1
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* move out the config files to .example files so that theySean Dague2007-10-251-0/+54
don't clobber people's configs all the time, and that we don't get new changes pulled in randomly from people's configs