aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/OpenSim.ini.example (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-02-13* Introduced customizable table names on MySQL and MSSQL UserData plug-ins.lbsa711-0/+4
[Provided by openlifegrid.com]
2008-02-11* Renamed and moved avatar appearance config keys. Everyone who has ↵Tedd Hansen1-25/+31
appearance persistence needs to set new params for it (check OpenSim.ini.example) New keys "appearance_persist" and "appearance_connection_string" are now under [Startup]. * Reorganized OpenSim.ini slightly
2008-02-11* Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares1-0/+3
* Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
2008-02-05Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵Tedd Hansen1-4/+5
work anyway. Added js to OpenSim.ini.example.
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-0/+4
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04* Chat Message format patch from kinoc (#443) Thanks!Adam Frisby1-2/+12
2008-02-02And one more patch before sleepTedd Hansen1-1/+0
This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
2008-02-02Re-enabled AllowedCompilers functionTedd Hansen1-0/+1
Added notice in OpenSim.ini that config refresh function is disabled
2008-02-02Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen1-3/+3
2008-02-02Added load/unload queue size limitTedd Hansen1-0/+12
Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
2008-02-02Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen1-0/+19
OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
2008-02-02Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen1-5/+22
of script engines, and support to load multiple script engines
2008-02-01SCRIPTING STILL BROKENTedd Hansen1-2/+19
Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen1-0/+3
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
2008-02-01Config option to set number of scripts per AppDomainTedd Hansen1-0/+8
2008-02-01Added config options:Tedd Hansen1-1/+10
ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
2008-02-01ExperimentalTedd Hansen1-0/+32
Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
2008-01-23* Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey1-2/+5
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
2008-01-11Fill out and add wiki link to OpenSim.ini.example for prim inventory persistenceJustin Clarke Casey1-0/+7
2008-01-09moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague1-1/+1
namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-1/+1
Some debug info for startup added to find bugs. ++
2008-01-02Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen1-0/+6
specified in config. ScriptServer will still not start!
2007-12-19Updated asset_database options in OpenSim.ini.exampleJeff Ames1-2/+5
2007-12-14fixed OpenSim.ini.example to include a inventory_server_url = ↵MW1-0/+2
http://127.0.0.1:8004 entry, seems that is the cause of a lot of people's inventory problems.
2007-12-13From Michael Osias (IBM)Sean Dague1-0/+3
This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.
2007-12-07added timer_Script to OpenSim.ini.exampleJeff Ames1-0/+3
2007-11-19* added ttensy but important piece of knowledge to MySQL provider in ↵lbsa711-0/+1
OpenSim.ini.example
2007-11-19* Added example MySQL connectionstring to OpenSim.ini.examplelbsa711-2/+2
2007-11-16added dummy POS physics pluginJeff Ames1-0/+1
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-5/+5
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-15* Added MySQLDataStore (adapted from MonoSqlitelbsa711-4/+11
* Made startup a little bit more forgiving on dll load * Minor renamings and musings
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares1-3/+9
to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares1-0/+10
* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-11set svn:eol-styleJeff Ames1-64/+64
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares1-63/+64
OpenSim.ini.example in the bin folder for an example.
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-0/+9
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-1/+1
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-25move out the config files to .example files so that theySean Dague1-1/+1
don't clobber people's configs all the time, and that we don't get new changes pulled in randomly from people's configs
2007-10-22* Major ass commit.Adam Frisby1-1/+1
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-19* Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby1-0/+5
2007-10-19enable IRC bridge via runtime configurationSean Dague1-0/+7
2007-10-18Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵Charles Krinke1-0/+2
sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
2007-10-01reverting opensim.ini & ode.NET.dlldan miller1-2/+2
2007-10-01this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller1-2/+2
2007-09-27That weren't supposed to go there.lbsa711-8/+8
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-8/+8
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-11default to sqlite for assets, will help flush out any other bugsSean Dague1-3/+3
2007-09-10Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW1-0/+4
selected. Currently set default back to db4o until more people test using sqlite.
2007-09-01reverting opensim.ini to proper default statedan miller1-1/+1
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1