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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-6/+31
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* Independently control logging for per region module loading. I just got sick ↵Robert Adams2012-12-131-0/+6
| | | | of, when debugging, the zillions of log lines verifying that each module is being added to each region.
* If starting scripts on initial sim start, provide INFO level log feedback ↵Justin Clark-Casey (justincc)2012-06-221-1/+1
| | | | | | | each time 50 scripts have been started. This is to provide an indication of what's happening now that the default isn't to report every single script start. Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
* Change default logging level for XEngine to WARN instead of DEBUG.Justin Clark-Casey (justincc)2012-06-201-0/+5
| | | | | | | This is to reduce log spam from script loading, which is especially spammy for avatar movements with scripted attachments. All important messages are at warn or above. If you still want/need to see these messages, set <level value="DEBUG"/> in the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section of OpenSim.exe.config. This affects no other package logs, which still output at the root configured level (currently DEBUG by default).
* Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-131-1/+1
| | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
* Only force prim persistence before delete if the prim is the result of an ↵Justin Clark-Casey (justincc)2010-12-031-0/+2
| | | | | | unpersisted delink This considerably improves delete performance for objects with large linksets
* Console output no longer requires loglevel to be set to info; you can run ↵mbowman2010-01-201-1/+1
| | | | | | the simulator with log level WARN or ERROR and see the output of console commands Signed-off-by: Melanie <melanie@t-data.com>
* * Removed OpenSim.Data.NHibernateJohn Hurliman2009-10-191-6/+0
| | | | * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
* Fixed crash (configsection has to be first XML root child element stupid ↵Tedd Hansen2008-12-051-3/+3
| | | | Microsoft thing)
* Garbage CollectorTedd Hansen2008-12-051-0/+4
| | | | | | * Enabled GC server * Enabled concurrent collections
* added NHibernate stanza to the config which reduces our verbosenessSean Dague2008-04-081-0/+7
| | | | | | to reasonable levels
* default to appending for log files per Mantis 530, and per Sean Dague2008-02-121-1/+1
| | | | | | previous OpenSim behavior.
* make a couple more changes to get us back very close to old color schemeSean Dague2008-02-061-1/+1
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* pass 1 on getting colors back to the consoleSean Dague2008-02-061-2/+2
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* Shortened console log messages.Jeff Ames2008-02-061-1/+1
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* change the console logging format a little bit to look more likeSean Dague2008-02-061-2/+2
| | | | | | it did before (still no colors)
* Revert color console changes until a cross-platform method is found.Jeff Ames2008-02-061-19/+1
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* Added colors back to console output.Jeff Ames2008-02-061-1/+19
| | | | | Fixed line duplication in console output.
* Converted logging to use log4net.Jeff Ames2008-02-051-0/+28
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.