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2012-06-22If starting scripts on initial sim start, provide INFO level log feedback ↵Justin Clark-Casey (justincc)1-1/+1
each time 50 scripts have been started. This is to provide an indication of what's happening now that the default isn't to report every single script start. Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
2012-06-20Change default logging level for XEngine to WARN instead of DEBUG.Justin Clark-Casey (justincc)1-0/+5
This is to reduce log spam from script loading, which is especially spammy for avatar movements with scripted attachments. All important messages are at warn or above. If you still want/need to see these messages, set <level value="DEBUG"/> in the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section of OpenSim.exe.config. This affects no other package logs, which still output at the root configured level (currently DEBUG by default).
2012-01-16Comment out noisy log lines I accidentally included in the nant build target ↵Justin Clark-Casey (justincc)1-1/+1
adjustment commit. Left in the method doc.
2012-01-16Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)1-1/+1
monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
2011-05-13Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)1-1/+1
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2010-12-03Only force prim persistence before delete if the prim is the result of an ↵Justin Clark-Casey (justincc)1-0/+2
unpersisted delink This considerably improves delete performance for objects with large linksets
2010-06-07Stop some hud components disappearing on region crossingsJustin Clark-Casey (justincc)1-1/+3
If viewers (or at least, Linden Viewer 1.23.5) receive child hud object updates before the root prim, then the children are not displayed. Updates were being queued in LLClientView in the right order (root first) but were being sent in a random order since they were all at the same prioritization This commit prioritizes the root prim of a hud to its highest level when queued. I'm not sure if the periodic reprioritization triggered via ScenePresence might reset this, but boosting priority appears to work so far. Also committed is a belt and braces mechanism in LLClientView to prevent child hud prim being sent out before their root, but since this doesn't appear to be needed it is currently commented out.
2010-06-07commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)1-1/+1
attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
2010-06-04Revert "commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)1-1/+1
attachments cross standalone region boundaries" This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210. This gets rid of the massive amount of scene object log spam - sorry about that, folks
2010-05-27commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)1-1/+1
attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
2010-03-09remove milliseconds from console log againJustin Clark-Casey (justincc)1-1/+1
2010-03-09Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)1-1/+1
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
2010-03-03reset the accidental local configuration changesJustin Clark-Casey (justincc)1-1/+1
2010-03-03Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)1-1/+1
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-01-20Console output no longer requires loglevel to be set to info; you can run ↵mbowman1-1/+1
the simulator with log level WARN or ERROR and see the output of console commands Signed-off-by: Melanie <melanie@t-data.com>
2009-10-19* Removed OpenSim.Data.NHibernateJohn Hurliman1-6/+0
* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2008-12-05Fixed crash (configsection has to be first XML root child element stupid ↵Tedd Hansen1-3/+3
Microsoft thing)
2008-12-05Garbage CollectorTedd Hansen1-0/+4
* Enabled GC server * Enabled concurrent collections
2008-04-08added NHibernate stanza to the config which reduces our verbosenessSean Dague1-0/+7
to reasonable levels
2008-02-12default to appending for log files per Mantis 530, and per Sean Dague1-1/+1
previous OpenSim behavior.
2008-02-06make a couple more changes to get us back very close to old color schemeSean Dague1-1/+1
2008-02-06pass 1 on getting colors back to the consoleSean Dague1-2/+2
2008-02-06Shortened console log messages.Jeff Ames1-1/+1
2008-02-06change the console logging format a little bit to look more likeSean Dague1-2/+2
it did before (still no colors)
2008-02-06Revert color console changes until a cross-platform method is found.Jeff Ames1-19/+1
2008-02-06Added colors back to console output.Jeff Ames1-1/+19
Fixed line duplication in console output.
2008-02-05Converted logging to use log4net.Jeff Ames1-0/+28
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.